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Searched refs:always_reads_mask (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/microsoft/compiler/
Ddxil_signature.h50 …uint8_t always_reads_mask; // For an input signature, the shader the signature belongs to alw… member
Ddxil_signature.c470 uint8_t usage_mask = rec->elements[0].always_reads_mask; in fill_SV_param_nodes()
Dnir_to_dxil.c3353 sig_rec->elements[r].always_reads_mask |= (comp_mask & sig_rec->elements[r].mask); in emit_load_input_via_intrinsic()
3449 sig_rec->elements[r].always_reads_mask |= (comp_mask & sig_rec->elements[r].mask); in emit_load_interpolated_input()