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Searched refs:anyShaderUniformsDirty (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.h330 bool anyShaderUniformsDirty() const { return mShaderUniformsDirty.any(); } in anyShaderUniformsDirty() function
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp902 if (mProgramD3D->anyShaderUniformsDirty()) in updateStateForCompute()
2221 if (mProgramD3D->anyShaderUniformsDirty()) in updateState()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1810 if (!programD3D->anyShaderUniformsDirty()) in applyUniforms()