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Searched refs:applyTextures (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.h437 angle::Result applyTextures(const gl::Context *context);
438 angle::Result applyTextures(const gl::Context *context, gl::ShaderType shaderType);
DRenderer9.cpp3089 ANGLE_TRY(applyTextures(context)); in genericDrawElements()
3120 ANGLE_TRY(applyTextures(context)); in genericDrawArrays()
3210 angle::Result Renderer9::applyTextures(const gl::Context *context, gl::ShaderType shaderType) in applyTextures() function in rx::Renderer9
3269 angle::Result Renderer9::applyTextures(const gl::Context *context) in applyTextures() function in rx::Renderer9
3271 ANGLE_TRY(applyTextures(context, gl::ShaderType::Vertex)); in applyTextures()
3272 ANGLE_TRY(applyTextures(context, gl::ShaderType::Fragment)); in applyTextures()
/third_party/skia/third_party/externals/angle2/doc/
DVTF.md49 * Context::applyTextures
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DContext.h686 void applyTextures();
687 void applyTextures(sw::SamplerType type);
DContext.cpp3139 void Context::applyTextures() in applyTextures() function in es2::Context
3141 applyTextures(sw::SAMPLER_PIXEL); in applyTextures()
3142 applyTextures(sw::SAMPLER_VERTEX); in applyTextures()
3145 void Context::applyTextures(sw::SamplerType samplerType) in applyTextures() function in es2::Context
3607 applyTextures(); in drawArrays()
3701 applyTextures(); in drawElements()