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Searched refs:areShaderUniformsDirty (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.h332 bool areShaderUniformsDirty(gl::ShaderType shaderType) const in areShaderUniformsDirty() function
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp3369 if (shaderUniformStorage->size() > 0 && mProgramD3D->areShaderUniformsDirty(shaderType)) in applyUniformsForShader()
3513 programD3D->areShaderUniformsDirty(gl::ShaderType::Compute)) in applyComputeUniforms()