Searched refs:areShaderUniformsDirty (Results 1 – 2 of 2) sorted by relevance
332 bool areShaderUniformsDirty(gl::ShaderType shaderType) const in areShaderUniformsDirty() function
3369 if (shaderUniformStorage->size() > 0 && mProgramD3D->areShaderUniformsDirty(shaderType)) in applyUniformsForShader()3513 programD3D->areShaderUniformsDirty(gl::ShaderType::Compute)) in applyComputeUniforms()