Searched refs:arrayElementOffset (Results 1 – 3 of 3) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
D | renderer_utils.cpp | 190 void SetFloatUniformMatrix(unsigned int arrayElementOffset, in SetFloatUniformMatrix() argument 197 std::min(elementCount - arrayElementOffset, static_cast<unsigned int>(countIn)); in SetFloatUniformMatrix() 201 targetData + arrayElementOffset * sizeof(GLfloat) * targetMatrixStride); in SetFloatUniformMatrix() 213 void SetFloatUniformMatrixFast(unsigned int arrayElementOffset, in SetFloatUniformMatrixFast() argument 221 std::min(elementCount - arrayElementOffset, static_cast<unsigned int>(countIn)); in SetFloatUniformMatrixFast() 224 targetData = targetData + arrayElementOffset * matrixSize; in SetFloatUniformMatrixFast() 701 static void Run(unsigned int arrayElementOffset, 722 static void Run(unsigned int arrayElementOffset, 737 void SetFloatUniformMatrixGLSL<cols, 4>::Run(unsigned int arrayElementOffset, in Run() argument 750 SetFloatUniformMatrixFast(arrayElementOffset, elementCount, countIn, srcMatrixSize, value, in Run() [all …]
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D | renderer_utils.h | 238 static void Run(unsigned int arrayElementOffset, 249 static void Run(unsigned int arrayElementOffset,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.cpp | 2673 const unsigned int arrayElementOffset = locationInfo.arrayIndex; in setUniformImpl() local 2678 T *dest = reinterpret_cast<T *>(targetState) + arrayElementOffset * blockSize; in setUniformImpl() 2698 GLint *boolParams = reinterpret_cast<GLint *>(targetState) + arrayElementOffset * 4; in setUniformImpl() 2751 unsigned int arrayElementOffset = uniformLocation.arrayIndex; in setUniformMatrixfvInternal() local 2758 SetFloatUniformMatrixHLSL<cols, rows>::Run(arrayElementOffset, elementCount, countIn, in setUniformMatrixfvInternal()
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