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Searched refs:asDawnFormat (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/src/gpu/dawn/
DGrDawnCaps.cpp43 return format.asDawnFormat(&dawnFormat); in isFormatTexturable()
75 if (!format.isValid() || sampleCount > 1 || !format.asDawnFormat(&dawnFormat)) { in isFormatRenderable()
102 if (!backendFormat.asDawnFormat(&dawnFormat)) { in getRenderTargetSampleCount()
136 SkAssertResult(format.asDawnFormat(&dawnFormat)); in computeFormatKey()
175 if (!programInfo.backendFormat().asDawnFormat(&format)) { in makeDesc()
DGrDawnGpu.cpp234 if (!backendFormat.asDawnFormat(&format)) { in onCreateTexture()
316 if (!backendFormat.asDawnFormat(&format)) { in onCreateBackendTexture()
866 SkAssertResult(programInfo.backendFormat().asDawnFormat(&colorFormat)); in getOrCreateRenderPipeline()
/third_party/skia/src/gpu/
DGrBackendUtils.cpp143 SkAssertResult(format.asDawnFormat(&dawnFormat)); in GrBackendFormatBytesPerBlock()
203 SkAssertResult(format.asDawnFormat(&dawnFormat)); in GrBackendFormatStencilBits()
DGrBackendSurface.cpp160 bool GrBackendFormat::asDawnFormat(wgpu::TextureFormat* format) const { in asDawnFormat() function in GrBackendFormat
/third_party/skia/include/gpu/
DGrBackendSurface.h157 bool asDawnFormat(wgpu::TextureFormat*) const;
/third_party/skia/tests/
DBackendAllocationTest.cpp155 format.asDawnFormat(&dawnFormat); in isBGRA8()