Searched refs:asDawnFormat (Results 1 – 6 of 6) sorted by relevance
43 return format.asDawnFormat(&dawnFormat); in isFormatTexturable()75 if (!format.isValid() || sampleCount > 1 || !format.asDawnFormat(&dawnFormat)) { in isFormatRenderable()102 if (!backendFormat.asDawnFormat(&dawnFormat)) { in getRenderTargetSampleCount()136 SkAssertResult(format.asDawnFormat(&dawnFormat)); in computeFormatKey()175 if (!programInfo.backendFormat().asDawnFormat(&format)) { in makeDesc()
234 if (!backendFormat.asDawnFormat(&format)) { in onCreateTexture()316 if (!backendFormat.asDawnFormat(&format)) { in onCreateBackendTexture()866 SkAssertResult(programInfo.backendFormat().asDawnFormat(&colorFormat)); in getOrCreateRenderPipeline()
143 SkAssertResult(format.asDawnFormat(&dawnFormat)); in GrBackendFormatBytesPerBlock()203 SkAssertResult(format.asDawnFormat(&dawnFormat)); in GrBackendFormatStencilBits()
160 bool GrBackendFormat::asDawnFormat(wgpu::TextureFormat* format) const { in asDawnFormat() function in GrBackendFormat
157 bool asDawnFormat(wgpu::TextureFormat*) const;
155 format.asDawnFormat(&dawnFormat); in isBGRA8()