Searched refs:atomicBinding (Results 1 – 1 of 1) sorted by relevance
2866 for (auto &atomicBinding : mAtomicBindingMap) in assignAllAtomicCounterRegisters() local2868 ASSERT(computeShaderD3D->hasUniform(atomicBinding.first)); in assignAllAtomicCounterRegisters()2870 computeShaderD3D->getUniformRegister(atomicBinding.first); in assignAllAtomicCounterRegisters()2872 const int kBinding = atomicBinding.second; in assignAllAtomicCounterRegisters()