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Searched refs:atomicCounterRangeHigh (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.cpp1029 unsigned int atomicCounterRangeLow, atomicCounterRangeHigh; in load() local
1031 stream->readInt(&atomicCounterRangeHigh); in load()
1032 mUsedComputeAtomicCounterRange = gl::RangeUI(atomicCounterRangeLow, atomicCounterRangeHigh); in load()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DProgram.cpp4392 unsigned int atomicCounterRangeHigh = stream.readInt<unsigned int>(); in deserialize() local
4393 mState.mAtomicCounterUniformRange = RangeUI(atomicCounterRangeLow, atomicCounterRangeHigh); in deserialize()