Searched refs:attachedShaders (Results 1 – 5 of 5) sorted by relevance
/third_party/skia/third_party/externals/angle2/util/ |
D | shader_utils.cpp | 230 GLuint attachedShaders[kMaxShaderCount] = {0u}; in GetProgramShader() local 232 glGetAttachedShaders(program, kMaxShaderCount, &count, attachedShaders); in GetProgramShader() 236 glGetShaderiv(attachedShaders[i], GL_SHADER_TYPE, &type); in GetProgramShader() 239 return attachedShaders[i]; in GetProgramShader()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
D | frame_capture_utils.cpp | 1006 auto attachedShaders = programState.getAttachedShaders(); in SerializeProgramState() local 1007 std::vector<GLint> shaderHandles(attachedShaders.size()); in SerializeProgramState() 1008 std::transform(attachedShaders.begin(), attachedShaders.end(), shaderHandles.begin(), in SerializeProgramState()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | MultiviewDrawTest.cpp | 1946 GLuint attachedShaders[2] = {0u}; in TEST_P() local 1947 glGetAttachedShaders(program, numAttachedShaders, nullptr, attachedShaders); in TEST_P() 1950 glDetachShader(program, attachedShaders[i]); in TEST_P()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.cpp | 402 const gl::ShaderMap<const ShaderD3D *> &attachedShaders, in ProgramD3DMetadata() argument 410 mAttachedShaders(attachedShaders), in ProgramD3DMetadata() 2536 gl::ShaderBitSet attachedShaders; in defineUniformsAndAssignRegisters() local 2550 attachedShaders.set(shader->getType()); in defineUniformsAndAssignRegisters() 2586 initializeUniformStorage(attachedShaders); in defineUniformsAndAssignRegisters()
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D | ProgramD3D.h | 142 const gl::ShaderMap<const ShaderD3D *> &attachedShaders,
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