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Searched refs:attachedShaders (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/angle2/util/
Dshader_utils.cpp230 GLuint attachedShaders[kMaxShaderCount] = {0u}; in GetProgramShader() local
232 glGetAttachedShaders(program, kMaxShaderCount, &count, attachedShaders); in GetProgramShader()
236 glGetShaderiv(attachedShaders[i], GL_SHADER_TYPE, &type); in GetProgramShader()
239 return attachedShaders[i]; in GetProgramShader()
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
Dframe_capture_utils.cpp1006 auto attachedShaders = programState.getAttachedShaders(); in SerializeProgramState() local
1007 std::vector<GLint> shaderHandles(attachedShaders.size()); in SerializeProgramState()
1008 std::transform(attachedShaders.begin(), attachedShaders.end(), shaderHandles.begin(), in SerializeProgramState()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DMultiviewDrawTest.cpp1946 GLuint attachedShaders[2] = {0u}; in TEST_P() local
1947 glGetAttachedShaders(program, numAttachedShaders, nullptr, attachedShaders); in TEST_P()
1950 glDetachShader(program, attachedShaders[i]); in TEST_P()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.cpp402 const gl::ShaderMap<const ShaderD3D *> &attachedShaders, in ProgramD3DMetadata() argument
410 mAttachedShaders(attachedShaders), in ProgramD3DMetadata()
2536 gl::ShaderBitSet attachedShaders; in defineUniformsAndAssignRegisters() local
2550 attachedShaders.set(shader->getType()); in defineUniformsAndAssignRegisters()
2586 initializeUniformStorage(attachedShaders); in defineUniformsAndAssignRegisters()
DProgramD3D.h142 const gl::ShaderMap<const ShaderD3D *> &attachedShaders,