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Searched refs:attribNum (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DState.h474 void setEnableVertexAttribArray(unsigned int attribNum, bool enabled);
480 unsigned int attribNum, in setVertexAttribPointer() argument
488 mVertexArray->setVertexAttribPointer(context, attribNum, boundBuffer, size, type, in setVertexAttribPointer()
494 unsigned int attribNum, in setVertexAttribIPointer() argument
501 mVertexArray->setVertexAttribIPointer(context, attribNum, boundBuffer, size, type, stride, in setVertexAttribIPointer()
507 const VertexAttribCurrentValueData &getVertexAttribCurrentValue(size_t attribNum) const in getVertexAttribCurrentValue() argument
509 ASSERT(attribNum < mVertexAttribCurrentValues.size()); in getVertexAttribCurrentValue()
510 return mVertexAttribCurrentValues[attribNum]; in getVertexAttribCurrentValue()
518 const void *getVertexAttribPointer(unsigned int attribNum) const;
DState.cpp2223 void State::setEnableVertexAttribArray(unsigned int attribNum, bool enabled) in setEnableVertexAttribArray() argument
2225 getVertexArray()->enableAttribute(attribNum, enabled); in setEnableVertexAttribArray()
2262 const void *State::getVertexAttribPointer(unsigned int attribNum) const in getVertexAttribPointer()
2264 return getVertexArray()->getVertexAttribute(attribNum).pointer; in getVertexAttribPointer()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DContext.h492 void setVertexAttribArrayEnabled(unsigned int attribNum, bool enabled);
493 void setVertexAttribDivisor(unsigned int attribNum, GLuint divisor);
494 const VertexAttribute &getVertexAttribState(unsigned int attribNum) const;
495 void setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type,
497 const void *getVertexAttribPointer(unsigned int attribNum) const;
DContext.cpp834 void Context::setVertexAttribArrayEnabled(unsigned int attribNum, bool enabled) in setVertexAttribArrayEnabled() argument
836 getCurrentVertexArray()->enableAttribute(attribNum, enabled); in setVertexAttribArrayEnabled()
839 void Context::setVertexAttribDivisor(unsigned int attribNum, GLuint divisor) in setVertexAttribDivisor() argument
841 getCurrentVertexArray()->setVertexAttribDivisor(attribNum, divisor); in setVertexAttribDivisor()
844 const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) const in getVertexAttribState()
846 return getCurrentVertexArray()->getVertexAttribute(attribNum); in getVertexAttribState()
849 void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum … in setVertexAttribState() argument
852 …getCurrentVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInt… in setVertexAttribState()
855 const void *Context::getVertexAttribPointer(unsigned int attribNum) const in getVertexAttribPointer()
857 return getCurrentVertexArray()->getVertexAttribute(attribNum).mPointer; in getVertexAttribPointer()