Home
last modified time | relevance | path

Searched refs:availableShaderStages (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.h456 void initializeUniformStorage(const gl::ShaderBitSet &availableShaderStages);
DProgramD3D.cpp2249 void ProgramD3D::initializeUniformStorage(const gl::ShaderBitSet &availableShaderStages) in initializeUniformStorage() argument
2260 for (gl::ShaderType shaderType : availableShaderStages) in initializeUniformStorage()
2273 for (gl::ShaderType shaderType : availableShaderStages) in initializeUniformStorage()
2288 for (gl::ShaderType shaderType : availableShaderStages) in initializeUniformStorage()