Searched refs:availableShaderStages (Results 1 – 2 of 2) sorted by relevance
456 void initializeUniformStorage(const gl::ShaderBitSet &availableShaderStages);
2249 void ProgramD3D::initializeUniformStorage(const gl::ShaderBitSet &availableShaderStages) in initializeUniformStorage() argument2260 for (gl::ShaderType shaderType : availableShaderStages) in initializeUniformStorage()2273 for (gl::ShaderType shaderType : availableShaderStages) in initializeUniformStorage()2288 for (gl::ShaderType shaderType : availableShaderStages) in initializeUniformStorage()