Searched refs:baseColorbufferFormat (Results 1 – 1 of 1) sorted by relevance
536 GLenum baseColorbufferFormat = gl::GetBaseInternalFormat(colorbufferFormat); in ValidateCopyFormats() local543 if(baseColorbufferFormat != GL_ALPHA && in ValidateCopyFormats()544 baseColorbufferFormat != GL_RGBA && in ValidateCopyFormats()545 …baseColorbufferFormat != GL_BGRA_EXT) // GL_EXT_texture_format_BGRA8888 / GL_APPLE_texture_forma… in ValidateCopyFormats()552 if(baseColorbufferFormat != GL_RGBA && in ValidateCopyFormats()553 …baseColorbufferFormat != GL_BGRA_EXT) // GL_EXT_texture_format_BGRA8888 / GL_APPLE_texture_forma… in ValidateCopyFormats()560 if(baseColorbufferFormat != GL_RED && in ValidateCopyFormats()561 baseColorbufferFormat != GL_RG && in ValidateCopyFormats()562 baseColorbufferFormat != GL_RGB && in ValidateCopyFormats()563 baseColorbufferFormat != GL_RGBA && in ValidateCopyFormats()[all …]