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Searched refs:baseFrequencyUni (Results 1 – 1 of 1) sorted by relevance

/third_party/skia/src/shaders/
DSkPerlinNoiseShader.cpp704 const char* baseFrequencyUni = uniformHandler->getUniformCStr(fBaseFrequencyUni); in emitCode() local
815 args.fSampleCoord, baseFrequencyUni); in emitCode()