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Searched refs:baseFrequencyY (Results 1 – 8 of 8) sorted by relevance

/third_party/skia/gm/
Dperlinnoise.cpp49 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, in test() argument
56 baseFrequencyY, in test()
63 baseFrequencyY, in test()
126 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, in install() argument
129 SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, in install()
131 SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, in install()
/third_party/skia/include/effects/
DSkPerlinNoiseShader.h41 static sk_sp<SkShader> MakeFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
44 static sk_sp<SkShader> MakeTurbulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
/third_party/skia/src/shaders/
DSkPerlinNoiseShader.cpp70 SkScalar baseFrequencyX, SkScalar baseFrequencyY, in PaintingData()
82 baseFrequencyY * SkScalarInvert(scale.height())); in PaintingData()
277 SkScalar baseFrequencyY, int numOctaves, SkScalar seed,
357 SkScalar baseFrequencyY, in SkPerlinNoiseShaderImpl() argument
363 , fBaseFrequencyY(baseFrequencyY) in SkPerlinNoiseShaderImpl()
683 SkScalar baseFrequencyY = d->fRandom->nextRangeScalar(0.01f, 0.99f); in TestCreate() local
686 SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, seed, in TestCreate()
688 SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, seed, in TestCreate()
995 SkScalar baseFrequencyY, in MakeFractalNoise() argument
998 if (!valid_input(baseFrequencyX, baseFrequencyY, numOctaves, tileSize, seed)) { in MakeFractalNoise()
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/third_party/skia/bench/
DPerlinNoiseBench.cpp42 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, in test() argument
45 paint.setShader(SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, in test()
/third_party/skia/fuzz/
DFuzzCanvas.cpp320 SkScalar baseFrequencyX, baseFrequencyY, seed; in make_fuzz_shader() local
324 fuzz->next(&baseFrequencyX, &baseFrequencyY, &seed, &useTileSize, &turbulence); in make_fuzz_shader()
330 return SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, in make_fuzz_shader()
334 return SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, in make_fuzz_shader()
/third_party/typescript/tests/lib/
Dlib.d.ts13215 baseFrequencyY: SVGAnimatedNumber; property
/third_party/typescript/src/lib/
Ddom.generated.d.ts12600 readonly baseFrequencyY: SVGAnimatedNumber; property
/third_party/typescript/lib/
Dlib.dom.d.ts12620 readonly baseFrequencyY: SVGAnimatedNumber; property