/third_party/skia/gm/ |
D | perlinnoise.cpp | 49 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, in test() argument 56 baseFrequencyY, in test() 63 baseFrequencyY, in test() 126 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, in install() argument 129 SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, in install() 131 SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, in install()
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/third_party/skia/include/effects/ |
D | SkPerlinNoiseShader.h | 41 static sk_sp<SkShader> MakeFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY, 44 static sk_sp<SkShader> MakeTurbulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
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/third_party/skia/src/shaders/ |
D | SkPerlinNoiseShader.cpp | 70 SkScalar baseFrequencyX, SkScalar baseFrequencyY, in PaintingData() 82 baseFrequencyY * SkScalarInvert(scale.height())); in PaintingData() 277 SkScalar baseFrequencyY, int numOctaves, SkScalar seed, 357 SkScalar baseFrequencyY, in SkPerlinNoiseShaderImpl() argument 363 , fBaseFrequencyY(baseFrequencyY) in SkPerlinNoiseShaderImpl() 683 SkScalar baseFrequencyY = d->fRandom->nextRangeScalar(0.01f, 0.99f); in TestCreate() local 686 SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, seed, in TestCreate() 688 SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, seed, in TestCreate() 995 SkScalar baseFrequencyY, in MakeFractalNoise() argument 998 if (!valid_input(baseFrequencyX, baseFrequencyY, numOctaves, tileSize, seed)) { in MakeFractalNoise() [all …]
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/third_party/skia/bench/ |
D | PerlinNoiseBench.cpp | 42 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, in test() argument 45 paint.setShader(SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, in test()
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/third_party/skia/fuzz/ |
D | FuzzCanvas.cpp | 320 SkScalar baseFrequencyX, baseFrequencyY, seed; in make_fuzz_shader() local 324 fuzz->next(&baseFrequencyX, &baseFrequencyY, &seed, &useTileSize, &turbulence); in make_fuzz_shader() 330 return SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, in make_fuzz_shader() 334 return SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, in make_fuzz_shader()
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/third_party/typescript/tests/lib/ |
D | lib.d.ts | 13215 baseFrequencyY: SVGAnimatedNumber; property
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/third_party/typescript/src/lib/ |
D | dom.generated.d.ts | 12600 readonly baseFrequencyY: SVGAnimatedNumber; property
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/third_party/typescript/lib/ |
D | lib.dom.d.ts | 12620 readonly baseFrequencyY: SVGAnimatedNumber; property
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