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Searched refs:baseTexture (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DTextureStorage9.cpp170 IDirect3DBaseTexture9 *baseTexture = nullptr; in getSurfaceLevel() local
171 ANGLE_TRY(getBaseTexture(context, &baseTexture)); in getSurfaceLevel()
173 IDirect3DTexture9 *texture = static_cast<IDirect3DTexture9 *>(baseTexture); in getSurfaceLevel()
208 IDirect3DBaseTexture9 *baseTexture = nullptr; in getRenderTarget() local
209 ANGLE_TRY(getBaseTexture(context, &baseTexture)); in getRenderTarget()
219 baseTexture->AddRef(); in getRenderTarget()
221 baseTexture, textureMipLevel, surface, mInternalFormat, static_cast<GLsizei>(mipWidth), in getRenderTarget()
446 IDirect3DBaseTexture9 *baseTexture = nullptr; in getSurfaceLevel() local
447 ANGLE_TRY(getBaseTexture(context, &baseTexture)); in getSurfaceLevel()
449 IDirect3DCubeTexture9 *texture = static_cast<IDirect3DCubeTexture9 *>(baseTexture); in getSurfaceLevel()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/image/
DvktImageMultisampleLoadStoreTests.cpp505 const Texture& baseTexture = textures[baseTextureNdx]; in createImageMultisampleLoadStoreTests() local
506 …oup> imageViewGroup (new tcu::TestCaseGroup(testCtx, getImageTypeName(baseTexture.type()).c_str()… in createImageMultisampleLoadStoreTests()
507 const int numLayerBindModes = (baseTexture.numLayers() == 1 ? 1 : 2); in createImageMultisampleLoadStoreTests()
522 Texture(baseTexture, samples[samplesNdx]), in createImageMultisampleLoadStoreTests()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp3233 void Context::applyTexture(sw::SamplerType type, int index, Texture *baseTexture) in applyTexture() argument
3251 if(baseTexture && textureUsed) in applyTexture()
3253 resource = baseTexture->getResource(); in applyTexture()
3258 if(baseTexture && textureUsed) in applyTexture()
3260 int baseLevel = baseTexture->getBaseLevel(); in applyTexture()
3261 int maxLevel = std::min(baseTexture->getTopLevel(), baseTexture->getMaxLevel()); in applyTexture()
3262 GLenum target = baseTexture->getTarget(); in applyTexture()
3270 Texture2D *texture = static_cast<Texture2D*>(baseTexture); in applyTexture()
3289 Texture3D *texture = static_cast<Texture3D*>(baseTexture); in applyTexture()
3307 Texture2DArray *texture = static_cast<Texture2DArray*>(baseTexture); in applyTexture()
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