Searched refs:baseTexture (Results 1 – 3 of 3) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | TextureStorage9.cpp | 170 IDirect3DBaseTexture9 *baseTexture = nullptr; in getSurfaceLevel() local 171 ANGLE_TRY(getBaseTexture(context, &baseTexture)); in getSurfaceLevel() 173 IDirect3DTexture9 *texture = static_cast<IDirect3DTexture9 *>(baseTexture); in getSurfaceLevel() 208 IDirect3DBaseTexture9 *baseTexture = nullptr; in getRenderTarget() local 209 ANGLE_TRY(getBaseTexture(context, &baseTexture)); in getRenderTarget() 219 baseTexture->AddRef(); in getRenderTarget() 221 baseTexture, textureMipLevel, surface, mInternalFormat, static_cast<GLsizei>(mipWidth), in getRenderTarget() 446 IDirect3DBaseTexture9 *baseTexture = nullptr; in getSurfaceLevel() local 447 ANGLE_TRY(getBaseTexture(context, &baseTexture)); in getSurfaceLevel() 449 IDirect3DCubeTexture9 *texture = static_cast<IDirect3DCubeTexture9 *>(baseTexture); in getSurfaceLevel() [all …]
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/image/ |
D | vktImageMultisampleLoadStoreTests.cpp | 505 const Texture& baseTexture = textures[baseTextureNdx]; in createImageMultisampleLoadStoreTests() local 506 …oup> imageViewGroup (new tcu::TestCaseGroup(testCtx, getImageTypeName(baseTexture.type()).c_str()… in createImageMultisampleLoadStoreTests() 507 const int numLayerBindModes = (baseTexture.numLayers() == 1 ? 1 : 2); in createImageMultisampleLoadStoreTests() 522 Texture(baseTexture, samples[samplesNdx]), in createImageMultisampleLoadStoreTests()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 3233 void Context::applyTexture(sw::SamplerType type, int index, Texture *baseTexture) in applyTexture() argument 3251 if(baseTexture && textureUsed) in applyTexture() 3253 resource = baseTexture->getResource(); in applyTexture() 3258 if(baseTexture && textureUsed) in applyTexture() 3260 int baseLevel = baseTexture->getBaseLevel(); in applyTexture() 3261 int maxLevel = std::min(baseTexture->getTopLevel(), baseTexture->getMaxLevel()); in applyTexture() 3262 GLenum target = baseTexture->getTarget(); in applyTexture() 3270 Texture2D *texture = static_cast<Texture2D*>(baseTexture); in applyTexture() 3289 Texture3D *texture = static_cast<Texture3D*>(baseTexture); in applyTexture() 3307 Texture2DArray *texture = static_cast<Texture2DArray*>(baseTexture); in applyTexture() [all …]
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