Searched refs:baseVertexBaseInstanceSupport (Results 1 – 2 of 2) sorted by relevance
126 if (fGpu->glCaps().baseVertexBaseInstanceSupport()) { in onBindBuffers()135 if ((indexBuffer && fGpu->glCaps().baseVertexBaseInstanceSupport()) || in onBindBuffers()194 if (fGpu->glCaps().baseVertexBaseInstanceSupport()) { in onDrawIndexed()229 if (fGpu->glCaps().baseVertexBaseInstanceSupport()) { in onDrawInstanced()247 if (fGpu->glCaps().baseVertexBaseInstanceSupport()) { in onDrawIndexedInstanced()276 SkASSERT(fGpu->glCaps().baseVertexBaseInstanceSupport()); in onDrawIndirect()352 SkASSERT(fGpu->glCaps().baseVertexBaseInstanceSupport()); in onDrawIndexedIndirect()
335 bool baseVertexBaseInstanceSupport() const { return fBaseVertexBaseInstanceSupport; } in baseVertexBaseInstanceSupport() function