Searched refs:base_index_of_vertex (Results 1 – 1 of 1) sorted by relevance
2296 glw::GLuint base_index_of_vertex = base_index_of_primitive; in executeRenderTest() local2297 glw::GLuint checkpoint_position_index = base_index_of_vertex + clipdistances_array_size + in executeRenderTest()