Searched refs:batch_state (Results 1 – 1 of 1) sorted by relevance
317 …(struct d3d12_context *ctx, ID3D12Resource *res, d3d12_resource_state *batch_state, d3d12_resource… in resolve_global_state() argument319 assert(batch_state->num_subresources == res_state->num_subresources); in resolve_global_state()320 …unsigned num_subresources = batch_state->homogenous && res_state->homogenous ? 1 : batch_state->nu… in resolve_global_state()323 const d3d12_subresource_state *target_state = get_subresource_state(batch_state, i); in resolve_global_state()