Searched refs:bindless_sampler (Results 1 – 11 of 11) sorted by relevance
73 || this->flags.q.bindless_sampler in has_layout()192 if (state->default_uniform_qualifier->flags.q.bindless_sampler) { in merge_bindless_qualifier()194 state->default_uniform_qualifier->flags.q.bindless_sampler = false; in merge_bindless_qualifier()436 if (q.flags.q.bindless_sampler) in merge_qualifier()437 this->flags.q.bindless_sampler = true; in merge_qualifier()487 if (q.flags.q.bindless_sampler || in merge_qualifier()900 Q(bindless_sampler); in validate_flags()
1728 bool bindless_sampler, bindless_image; in link_bindless_layout_qualifiers() local1731 bindless_sampler = bindless_image = false; in link_bindless_layout_qualifiers()1737 if (shader->bindless_sampler) in link_bindless_layout_qualifiers()1738 bindless_sampler = true; in link_bindless_layout_qualifiers()1746 if ((bindless_sampler && bound_sampler) || in link_bindless_layout_qualifiers()
651 unsigned bindless_sampler:1; member
1643 if (match_layout_qualifier($1, "bindless_sampler", state) == 0)1644 $$.flags.q.bindless_sampler = 1;
1978 shader->bindless_sampler = state->bindless_sampler_specified; in set_shader_inout_layout()
3665 bool has_local_qualifiers = qual->flags.q.bindless_sampler || in apply_bindless_qualifier_to_variable()3691 if ((qual->flags.q.bindless_sampler || qual->flags.q.bound_sampler) && in apply_bindless_qualifier_to_variable()3710 var->data.bindless = qual->flags.q.bindless_sampler || in apply_bindless_qualifier_to_variable()
341 bindless_sampler346 and Uniform1i (bindless_sampler) or only via Uniform1i (bound_sampler).350 layout (bindless_sampler) uniform;355 layout (bindless_sampler) uniform sampler2D mySampler;357 If both bindless_sampler and bound_sampler are declared at global scope
212 bool bindless_sampler; member
821 bindless_sampler828 Uniform1i (bindless_sampler and bindless_image) or only via Uniform1i833 layout (bindless_sampler) uniform;838 layout (bindless_sampler) uniform sampler2D mySampler;840 If both bindless_sampler and bound_sampler, or bindless_image and1531 layout (bindless_sampler) uniform;
811 bindless_sampler818 Uniform1i (bindless_sampler and bindless_image) or only via Uniform1i823 layout (bindless_sampler) uniform;828 layout (bindless_sampler) uniform sampler2D mySampler;830 If both bindless_sampler and bound_sampler, or bindless_image and1521 layout (bindless_sampler) uniform;