Searched refs:blendEquationRGB (Results 1 – 7 of 7) sorted by relevance
164 if (blendState.blendEquationRGB != mCurBlendState.blendEquationRGB || in syncState()732 device->SetRenderState(D3DRS_BLENDOP, gl_d3d9::ConvertBlendOp(blendState.blendEquationRGB)); in setBlendFuncsEquations()736 blendState.blendEquationRGB != blendState.blendEquationAlpha) in setBlendFuncsEquations()754 mCurBlendState.blendEquationRGB = blendState.blendEquationRGB; in setBlendFuncsEquations()812 mCurBlendState.blendEquationRGB = GL_FUNC_ADD; in setColorMask()
69 mState.blendEquationRGB = GL_FUNC_ADD; in Context()460 if(mState.blendEquationRGB != rgbEquation || in setBlendEquation()463 mState.blendEquationRGB = rgbEquation; in setBlendEquation()2002 …case GL_BLEND_EQUATION_RGB: *params = mState.blendEquationRGB; return t… in getIntegerv()2894 device->setBlendOperation(es2sw::ConvertBlendOp(mState.blendEquationRGB)); in applyState()
320 GLenum blendEquationRGB; member
81 blendEquationRGB = GL_FUNC_ADD; in BlendState()
250 GLenum blendEquationRGB; member
1005 if (mSetBlendEquationsIndexedInvoked || mBlendState.blendEquationRGB != rgbEquation || in setBlendEquation()1008 mBlendState.blendEquationRGB = rgbEquation; in setBlendEquation()
3830 if (currentBlendState.blendEquationRGB != defaultBlendState.blendEquationRGB || in CaptureMidExecutionSetup()3833 cap(CaptureBlendEquationSeparate(replayState, true, currentBlendState.blendEquationRGB, in CaptureMidExecutionSetup()