Searched refs:blend_clear (Results 1 – 8 of 8) sorted by relevance
/third_party/mesa3d/src/gallium/auxiliary/vl/ |
D | vl_mc.c | 413 r->blend_clear[i] = r->pipe->create_blend_state(r->pipe, &blend); in init_pipe_state() 414 if (!r->blend_clear[i]) in init_pipe_state() 455 if (r->blend_clear[i]) in init_pipe_state() 456 r->pipe->delete_blend_state(r->pipe, r->blend_clear[i]); in init_pipe_state() 474 r->pipe->delete_blend_state(r->pipe, r->blend_clear[i]); in cleanup_pipe_state() 608 renderer->pipe->bind_blend_state(renderer->pipe, renderer->blend_clear[mask]); in prepare_pipe_4_rendering()
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D | vl_mc.h | 52 void *blend_clear[VL_MC_NUM_BLENDERS]; member
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D | vl_compositor.h | 114 void *blend_clear, *blend_add; member
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D | vl_compositor.c | 166 c->blend_clear = c->pipe->create_blend_state(c->pipe, &blend); in init_pipe_state() 228 c->pipe->delete_blend_state(c->pipe, c->blend_clear); in cleanup_pipe_state()
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D | vl_compositor_gfx.c | 660 void *blend = layer->blend ? layer->blend : i ? c->blend_add : c->blend_clear; in draw_layers()
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/third_party/skia/resources/sksl/blend/ |
D | BlendClear.sksl | 6 sk_FragColor = blend_clear(src, dst);
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/third_party/mesa3d/src/gallium/auxiliary/util/ |
D | u_blitter.c | 115 void *blend_clear[GET_CLEAR_BLEND_STATE_IDX(PIPE_CLEAR_COLOR)+1]; member 498 for (i = 0; i < ARRAY_SIZE(ctx->blend_clear); i++) { in util_blitter_destroy() 499 if (ctx->blend_clear[i]) in util_blitter_destroy() 500 pipe->delete_blend_state(pipe, ctx->blend_clear[i]); in util_blitter_destroy() 1488 if (ctx->blend_clear[index]) in get_clear_blend_state() 1489 return ctx->blend_clear[index]; in get_clear_blend_state() 1505 ctx->blend_clear[index] = pipe->create_blend_state(pipe, &blend); in get_clear_blend_state() 1507 return ctx->blend_clear[index]; in get_clear_blend_state()
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/third_party/skia/src/sksl/ |
D | sksl_gpu.sksl | 270 half4 blend_clear(half4 src, half4 dst) { return half4(0); }
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