Searched refs:blend_factor_flags (Results 1 – 3 of 3) sorted by relevance
50 unsigned blend_factor_flags; member
361 state->blend_factor_flags |= need_blend_factor_rgb((pipe_blendfactor) rt->rgb_src_factor); in d3d12_create_blend_state()362 state->blend_factor_flags |= need_blend_factor_rgb((pipe_blendfactor) rt->rgb_dst_factor); in d3d12_create_blend_state()363 … state->blend_factor_flags |= need_blend_factor_alpha((pipe_blendfactor) rt->alpha_src_factor); in d3d12_create_blend_state()364 … state->blend_factor_flags |= need_blend_factor_alpha((pipe_blendfactor) rt->alpha_dst_factor); in d3d12_create_blend_state()366 if (state->blend_factor_flags == (D3D12_BLEND_FACTOR_COLOR | D3D12_BLEND_FACTOR_ALPHA) && in d3d12_create_blend_state()392 new_state->blend_factor_flags != old_state->blend_factor_flags) in d3d12_bind_blend_state()
1090 unsigned blend_factor_flags = ctx->gfx_pipeline_state.blend->blend_factor_flags; in d3d12_draw_vbo() local1091 if (blend_factor_flags & (D3D12_BLEND_FACTOR_COLOR | D3D12_BLEND_FACTOR_ANY)) { in d3d12_draw_vbo()1093 } else if (blend_factor_flags & D3D12_BLEND_FACTOR_ALPHA) { in d3d12_draw_vbo()