Searched refs:blockBinding (Results 1 – 20 of 20) sorted by relevance
234 int blockBinding() const { return mBinding; } in blockBinding() function
1220 if (interfaceBlock->blockBinding() >= 0) in declareInterfaceBlockLayout()1223 out << "binding = " << interfaceBlock->blockBinding(); in declareInterfaceBlockLayout()
1012 interfaceBlock->binding = blockType->blockBinding(); in recordInterfaceBlock()
1310 int blockBinding = in defineInterfaceBlock() local1314 blockBinding); in defineInterfaceBlock()
595 GLuint blockBinding = program->getUniformBlockBinding(uniformBlockIndex); in ValidateProgramDrawStates() local597 state.getIndexedUniformBuffer(blockBinding); in ValidateProgramDrawStates()
1189 GLuint blockBinding = uniformBlockBindings[uniformBlockIndex]; in applyUniformBuffers() local1193 vertexUniformBuffers[vertexUniformBufferIndex++] = blockBinding; in applyUniformBuffers()1198 fragmentUniformBuffers[fragmentUniformBufferIndex++] = blockBinding; in applyUniformBuffers()
2318 GLuint blockBinding = mState.getUniformBlockBinding(uniformBlockIndex); in updateUniformBufferCache() local2334 cacheUseSB.binding = blockBinding; in updateUniformBufferCache()2345 cache.binding = blockBinding; in updateUniformBufferCache()
2397 GLuint blockBinding = program->getUniformBlockBinding(uniformBlockIndex); in GenerateLinkedProgram() local2399 blockBinding)); in GenerateLinkedProgram()
4146 KHR-GL44.shader_storage_buffer_object.negative-api-blockBinding
4146 KHR-GL43.shader_storage_buffer_object.negative-api-blockBinding
4147 KHR-GL46.shader_storage_buffer_object.negative-api-blockBinding
4147 KHR-GL45.shader_storage_buffer_object.negative-api-blockBinding
5740 KHR-GL43.shader_storage_buffer_object.negative-api-blockBinding
5741 KHR-GL46.shader_storage_buffer_object.negative-api-blockBinding
5741 KHR-GL45.shader_storage_buffer_object.negative-api-blockBinding
5740 KHR-GL44.shader_storage_buffer_object.negative-api-blockBinding