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Searched refs:block_sz (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/intel/compiler/
Dbrw_fs_nir.cpp4821 const unsigned block_sz = 64; /* Fetch one cacheline at a time. */ in nir_emit_intrinsic() local
4822 const fs_builder ubld = bld.exec_all().group(block_sz / 4, 0); in nir_emit_intrinsic()
4829 (block_sz - base % block_sz) / type_size); in nir_emit_intrinsic()
4833 brw_imm_ud(base & ~(block_sz - 1))); in nir_emit_intrinsic()
4836 retype(byte_offset(packed_consts, base & (block_sz - 1)), in nir_emit_intrinsic()
Dbrw_fs.cpp2499 const unsigned block_sz = 64; /* Fetch one cacheline at a time. */ in lower_constant_loads() local
2500 const fs_builder ubld = ibld.exec_all().group(block_sz / 4, 0); in lower_constant_loads()
2505 dst, brw_imm_ud(index), brw_imm_ud(base & ~(block_sz - 1))); in lower_constant_loads()
2510 inst->src[i].offset = (base & (block_sz - 1)) + in lower_constant_loads()