Searched refs:blueprint (Results 1 – 7 of 7) sorted by relevance
/third_party/skia/third_party/externals/dawn/src/dawn_native/ |
D | Device.cpp | 682 BindGroupLayoutBase blueprint(this, descriptor, pipelineCompatibilityToken, in GetOrCreateBindGroupLayout() local 685 const size_t blueprintHash = blueprint.ComputeContentHash(); in GetOrCreateBindGroupLayout() 686 blueprint.SetContentHash(blueprintHash); in GetOrCreateBindGroupLayout() 689 auto iter = mCaches->bindGroupLayouts.find(&blueprint); in GetOrCreateBindGroupLayout() 774 PipelineLayoutBase blueprint(this, descriptor, ApiObjectBase::kUntrackedByDevice); in GetOrCreatePipelineLayout() local 776 const size_t blueprintHash = blueprint.ComputeContentHash(); in GetOrCreatePipelineLayout() 777 blueprint.SetContentHash(blueprintHash); in GetOrCreatePipelineLayout() 780 auto iter = mCaches->pipelineLayouts.find(&blueprint); in GetOrCreatePipelineLayout() 807 SamplerBase blueprint(this, descriptor, ApiObjectBase::kUntrackedByDevice); in GetOrCreateSampler() local 809 const size_t blueprintHash = blueprint.ComputeContentHash(); in GetOrCreateSampler() [all …]
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D | AttachmentState.cpp | 128 AttachmentState::AttachmentState(DeviceBase* device, const AttachmentStateBlueprint& blueprint) in AttachmentState() argument 129 : AttachmentStateBlueprint(blueprint), ObjectBase(device) { in AttachmentState()
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D | AttachmentState.h | 67 AttachmentState(DeviceBase* device, const AttachmentStateBlueprint& blueprint);
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D | Device.h | 188 Ref<AttachmentState> GetOrCreateAttachmentState(AttachmentStateBlueprint* blueprint);
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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | SamplerHeapCacheD3D12.cpp | 113 SamplerHeapCacheEntry blueprint(std::move(samplers)); in GetOrCreate() local 114 auto iter = mCache.find(&blueprint); in GetOrCreate() 121 samplers = std::move(blueprint.AcquireSamplers()); in GetOrCreate()
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D | D3D11on12Util.cpp | 124 D3D11on12ResourceCacheEntry blueprint(d3d11on12Device); in GetOrCreateD3D11on12Resource() local 125 auto iter = mCache.find(&blueprint); in GetOrCreateD3D11on12Resource()
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/third_party/icu/docs/userguide/format_parse/numbers/ |
D | skeletons.md | 59 *blueprint stems*. For example, to format a number with 2-3 significant 189 The precision category has more blueprint stems than most other categories; 190 they are documented in detail below. The following non-blueprint stems are 254 The precise syntax is very similar to fraction precision. The blueprint stem
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