Searched refs:bool3 (Results 1 – 25 of 94) sorted by relevance
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/third_party/skia/third_party/externals/tint/test/types/ |
D | module_scope_var_conversions.wgsl.expected.msl | 14 thread bool3 tint_symbol_10 = bool3(uint3(1u)); 15 thread bool3 tint_symbol_11 = bool3(int3(1)); 16 thread bool3 tint_symbol_12 = bool3(float3(1.0f)); 17 thread bool3 tint_symbol_13 = bool3(bool2(float2(123.0f)), true); 21 thread int3 tint_symbol_17 = int3(bool3(true)); 24 thread uint3 tint_symbol_20 = uint3(bool3(true)); 34 tint_symbol_10 = bool3(); 35 tint_symbol_11 = bool3(); 36 tint_symbol_12 = bool3(); 37 tint_symbol_13 = bool3();
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D | module_scope_var_conversions.wgsl.expected.hlsl | 10 static bool3 v3bool_var1 = bool3(uint3((1u).xxx)); 11 static bool3 v3bool_var2 = bool3(int3((1).xxx)); 12 static bool3 v3bool_var3 = bool3(float3((1.0f).xxx)); 15 static int3 v3i32_var3 = int3(bool3((true).xxx)); 18 static uint3 v3u32_var3 = uint3(bool3((true).xxx)); 19 static bool3 v3bool_var4 = bool3(bool2(float2((123.0f).xx)), true); 33 v3bool_var1 = bool3(false, false, false); 34 v3bool_var2 = bool3(false, false, false); 35 v3bool_var3 = bool3(false, false, false); 36 v3bool_var4 = bool3(false, false, false);
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D | function_scope_var_conversions.wgsl.expected.msl | 19 bool3 v3bool_var1 = bool3(uint3(123u)); 20 bool3 v3bool_var11 = bool3(uint3(1234u)); 21 bool3 v3bool_var2 = bool3(int3(123)); 22 bool3 v3bool_var3 = bool3(float3(123.0f)); 25 int3 v3i32_var3 = int3(bool3(true)); 28 uint3 v3u32_var3 = uint3(bool3(true)); 29 bool3 v3bool_var4 = bool3(bool2(float2(123.0f)), true);
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D | function_scope_var_conversions.wgsl.expected.hlsl | 17 bool3 v3bool_var1 = bool3(uint3((123u).xxx)); 18 bool3 v3bool_var11 = bool3(uint3((1234u).xxx)); 19 bool3 v3bool_var2 = bool3(int3((123).xxx)); 20 bool3 v3bool_var3 = bool3(float3((123.0f).xxx)); 23 int3 v3i32_var3 = int3(bool3((true).xxx)); 26 uint3 v3u32_var3 = uint3(bool3((true).xxx)); 27 bool3 v3bool_var4 = bool3(bool2(float2((123.0f).xx)), true);
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/third_party/glslang/Test/ |
D | hlsl.promotions.frag | 8 uniform bool3 b3; 22 void Fn_B3(bool3 x) { } 41 bool3 Fn_R_B3I(out bool3 p) { p = i3; return i3; } 42 bool3 Fn_R_B3U(out bool3 p) { p = u3; return u3; } 43 bool3 Fn_R_B3F(out bool3 p) { p = f3; return f3; } 44 bool3 Fn_R_B3D(out bool3 p) { p = d3; return d3; } 69 bool3 r30 = i3; 70 bool3 r31 = u3; 71 bool3 r32 = f3; 72 bool3 r33 = d3;
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/third_party/skia/resources/sksl/intrinsics/ |
D | MixBool.sksl | 13 mix(intGreen.xyz, intRed.xyz, bool3(false)) == intGreen.xyz && 17 mix(intGreen.xyz, intRed.xyz, bool3(true)) == intRed.xyz && 21 mix(constIGreen.xyz, constIRed.xyz, bool3(false)) == intGreen.xyz && 25 mix(constIGreen.xyz, constIRed.xyz, bool3(true)) == intRed.xyz && 29 mix(colorGreen.xyz, colorRed.xyz, bool3(false)) == colorGreen.xyz && 33 mix(colorGreen.xyz, colorRed.xyz, bool3(true)) == colorRed.xyz && 37 mix(constGreen.xyz, constRed.xyz, bool3(false)) == colorGreen.xyz && 41 mix(constGreen.xyz, constRed.xyz, bool3(true)) == colorRed.xyz &&
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/third_party/skia/third_party/externals/tint/test/intrinsics/gen/select/ |
D | 80a9a9.wgsl.expected.msl | 9 bool3 res = select(bool3(), bool3(), bool3());
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D | 80a9a9.wgsl.expected.hlsl | 2 …bool3 res = (bool3(false, false, false) ? bool3(false, false, false) : bool3(false, false, false));
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D | 3c25ce.wgsl.expected.msl | 9 bool3 res = select(bool3(), bool3(), bool());
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D | 3c25ce.wgsl.expected.hlsl | 2 bool3 res = (false ? bool3(false, false, false) : bool3(false, false, false));
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/asm/frag/ |
D | unord-relational-op.asm.frag | 43 bool3 c13 = (isunordered(in.e, in.f) || in.e == in.f); 44 bool3 c14 = (isunordered(in.e, in.f) || in.e != in.f); 45 bool3 c15 = (isunordered(in.e, in.f) || in.e < in.f); 46 bool3 c16 = (isunordered(in.e, in.f) || in.e > in.f); 47 bool3 c17 = (isunordered(in.e, in.f) || in.e <= in.f); 48 bool3 c18 = (isunordered(in.e, in.f) || in.e >= in.f);
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/third_party/skia/third_party/externals/tint/test/expressions/zero_init/vec3/ |
D | bool.wgsl.expected.msl | 5 bool3 v = bool3();
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D | bool.wgsl.expected.hlsl | 7 bool3 v = bool3(false, false, false);
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/third_party/skia/tests/sksl/intrinsics/ |
D | MixBool.metal | 21 …bool3(false)) == intGreen.xyz)) && all(select(intGreen, intRed, bool4(false)) == intGreen)) && sel…
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/third_party/skia/third_party/externals/tint/test/expressions/splat/immediate/ |
D | bool.wgsl.expected.msl | 6 bool3 v3 = bool3(true);
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D | bool.wgsl.expected.hlsl | 8 bool3 v3 = bool3((true).xxx);
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/third_party/skia/third_party/externals/tint/test/expressions/splat/expression/ |
D | bool.wgsl.expected.msl | 6 bool3 v3 = bool3((true || false));
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D | bool.wgsl.expected.hlsl | 16 bool3 v3 = bool3(((tint_tmp_1)).xxx);
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/third_party/skia/third_party/externals/tint/test/expressions/splat/call/ |
D | bool.wgsl.expected.msl | 10 bool3 v3 = bool3(get_bool());
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D | bool.wgsl.expected.hlsl | 12 bool3 v3 = bool3((get_bool()).xxx);
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/third_party/skia/third_party/externals/tint/test/expressions/splat/var/ |
D | bool.wgsl.expected.msl | 7 bool3 v3 = bool3(v);
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D | bool.wgsl.expected.hlsl | 13 bool3 v3 = bool3((v).xxx);
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/third_party/skia/resources/sksl/errors/ |
D | MatrixToVectorCastBoolean.sksl | 6 bool3 testVec3 = bool3(testMatrix2x2);
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/third_party/skia/resources/sksl/shared/ |
D | VectorConstructors.sksl | 8 bool2 v16, bool3 v17) { 33 bool3 v17 = bool3(1.0, int2(77));
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D | FunctionReturnTypeMatch.sksl | 19 bool3 returns_bool3() { return bool3(true); } 43 bool3 x17 = returns_bool3();
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