Searched refs:break_points_hit_count (Results 1 – 2 of 2) sorted by relevance
132 int break_points_hit_count = 0; in CheckBreakPointsForLocations() local144 break_points_hit->set(break_points_hit_count++, in CheckBreakPointsForLocations()150 if (break_points_hit_count == 0) return {}; in CheckBreakPointsForLocations()152 break_points_hit->Shrink(isolate_, break_points_hit_count); in CheckBreakPointsForLocations()1040 int break_points_hit_count = 0; in GetHitBreakPoints() local1047 break_points_hit->set(break_points_hit_count++, *break_point); in GetHitBreakPoints()1050 if (break_points_hit_count == 0) return {}; in GetHitBreakPoints()1051 break_points_hit->Shrink(isolate_, break_points_hit_count); in GetHitBreakPoints()
1274 int break_points_hit_count = 0; in CheckBreakPoints() local1278 break_points_hit->set(break_points_hit_count++, *break_point); in CheckBreakPoints()1281 if (break_points_hit_count == 0) return {}; in CheckBreakPoints()1282 break_points_hit->Shrink(isolate, break_points_hit_count); in CheckBreakPoints()