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/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_resource.cpp977 D3D12_TEXTURE_COPY_LOCATION buf_loc = {0}; in fill_buffer_location() local
987 buf_loc.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT; in fill_buffer_location()
988 buf_loc.pResource = d3d12_resource_underlying(staging_res, &offset); in fill_buffer_location()
989 buf_loc.PlacedFootprint = footprint; in fill_buffer_location()
990 buf_loc.PlacedFootprint.Offset += offset; in fill_buffer_location()
991 buf_loc.PlacedFootprint.Offset += trans->base.b.offset; in fill_buffer_location()
995 buf_loc.PlacedFootprint.Footprint.Width = res->base.b.width0; in fill_buffer_location()
996 buf_loc.PlacedFootprint.Footprint.Height = res->base.b.height0; in fill_buffer_location()
997 buf_loc.PlacedFootprint.Footprint.Depth = res->base.b.depth0; in fill_buffer_location()
999 buf_loc.PlacedFootprint.Footprint.Width = ALIGN(trans->base.b.box.width, in fill_buffer_location()
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