Searched refs:buf_loc (Results 1 – 1 of 1) sorted by relevance
977 D3D12_TEXTURE_COPY_LOCATION buf_loc = {0}; in fill_buffer_location() local987 buf_loc.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT; in fill_buffer_location()988 buf_loc.pResource = d3d12_resource_underlying(staging_res, &offset); in fill_buffer_location()989 buf_loc.PlacedFootprint = footprint; in fill_buffer_location()990 buf_loc.PlacedFootprint.Offset += offset; in fill_buffer_location()991 buf_loc.PlacedFootprint.Offset += trans->base.b.offset; in fill_buffer_location()995 buf_loc.PlacedFootprint.Footprint.Width = res->base.b.width0; in fill_buffer_location()996 buf_loc.PlacedFootprint.Footprint.Height = res->base.b.height0; in fill_buffer_location()997 buf_loc.PlacedFootprint.Footprint.Depth = res->base.b.depth0; in fill_buffer_location()999 buf_loc.PlacedFootprint.Footprint.Width = ALIGN(trans->base.b.box.width, in fill_buffer_location()[all …]