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Searched refs:build_success (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderXFB.cpp214 bool build_success = buildProgram(po_id, so_id, n_strings, strings); in createSeparableProgram() local
220 if (!build_success) in createSeparableProgram()
DesextcTessellationShaderUtils.cpp1267 …bool build_success = m_parent_test->buildProgram(po_id, m_fs_id, 0 /* precompiled */, NULL, tc_id,… in initTessellationVertexCounterProgram() local
1270 if (!build_success) in initTessellationVertexCounterProgram()