Searched refs:builtinsD3D (Results 1 – 2 of 2) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | DynamicHLSL.cpp | 474 const BuiltinVaryingsD3D &builtinsD3D, in generateShaderLinkHLSL() argument 503 const auto &vertexBuiltins = builtinsD3D[gl::ShaderType::Vertex]; in generateShaderLinkHLSL() 504 generateVaryingLinkHLSL(varyingPacking, vertexBuiltins, builtinsD3D.usesPointSize(), in generateShaderLinkHLSL() 705 const auto &pixelBuiltins = builtinsD3D[gl::ShaderType::Fragment]; in generateShaderLinkHLSL() 709 generateVaryingLinkHLSL(varyingPacking, pixelBuiltins, builtinsD3D.usesPointSize(), in generateShaderLinkHLSL() 911 const BuiltinVaryingsD3D &builtinsD3D, in generateGeometryShaderPreamble() argument 919 const auto &vertexBuiltins = builtinsD3D[gl::ShaderType::Vertex]; in generateGeometryShaderPreamble() 922 generateVaryingLinkHLSL(varyingPacking, vertexBuiltins, builtinsD3D.usesPointSize(), in generateGeometryShaderPreamble() 926 generateVaryingLinkHLSL(varyingPacking, builtinsD3D[gl::ShaderType::Geometry], in generateGeometryShaderPreamble() 927 builtinsD3D.usesPointSize(), preambleStream); in generateGeometryShaderPreamble() [all …]
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D | DynamicHLSL.h | 167 const BuiltinVaryingsD3D &builtinsD3D, 171 const BuiltinVaryingsD3D &builtinsD3D,
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