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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.cpp2332 D3DUBOCacheUseSB cacheUseSB; in updateUniformBufferCache() local
2333 cacheUseSB.registerIndex = registerIndex; in updateUniformBufferCache()
2334 cacheUseSB.binding = blockBinding; in updateUniformBufferCache()
2335 cacheUseSB.byteWidth = uniformBlock.mByteWidths[shaderType]; in updateUniformBufferCache()
2336 cacheUseSB.structureByteStride = uniformBlock.mStructureByteStrides[shaderType]; in updateUniformBufferCache()
2337 mShaderUBOCachesUseSB[shaderType].push_back(cacheUseSB); in updateUniformBufferCache()