Searched refs:cachedSourceString (Results 1 – 2 of 2) sorted by relevance
4316 const std::string &cachedSourceString = cachedLinkedSources[shaderType]; in serialize() local4317 ASSERT(!cachedSourceString.empty()); in serialize()4318 stream.writeString(cachedSourceString.c_str()); in serialize()
2321 const std::string &cachedSourceString = cachedLinkedSources[shaderType]; in GenerateLinkedProgram() local2322 sourcePointer = cachedSourceString.c_str(); in GenerateLinkedProgram()2323 ASSERT(!cachedSourceString.empty()); in GenerateLinkedProgram()