Searched refs:call_depth_ (Results 1 – 2 of 2) sorted by relevance
100 call_depth_++; in Generate()108 call_depth_--; in Generate()112 if (call_depth_ == 0) BindAllPendingLabels(); in Generate()120 VIXL_ASSERT(call_depth_ > 0); in GeneratePrologue()121 if (call_depth_ == 1) { in GeneratePrologue()134 VIXL_ASSERT(call_depth_ > 0); in GenerateEpilogue()135 if (call_depth_ == 1) { in GenerateEpilogue()153 VIXL_ASSERT(call_depth_ > 0); in GenerateArbitrarySequence()154 if (GetRandomBits(call_depth_ + 1) == 0) { in GenerateArbitrarySequence()
175 : masm_(masm), rnd_(0), rnd_bits_(0), call_depth_(0) { in BenchCodeGenerator()252 int call_depth_; variable