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Searched refs:call_depth_ (Results 1 – 2 of 2) sorted by relevance

/third_party/vixl/benchmarks/aarch64/
Dbench-utils.cc100 call_depth_++; in Generate()
108 call_depth_--; in Generate()
112 if (call_depth_ == 0) BindAllPendingLabels(); in Generate()
120 VIXL_ASSERT(call_depth_ > 0); in GeneratePrologue()
121 if (call_depth_ == 1) { in GeneratePrologue()
134 VIXL_ASSERT(call_depth_ > 0); in GenerateEpilogue()
135 if (call_depth_ == 1) { in GenerateEpilogue()
153 VIXL_ASSERT(call_depth_ > 0); in GenerateArbitrarySequence()
154 if (GetRandomBits(call_depth_ + 1) == 0) { in GenerateArbitrarySequence()
Dbench-utils.h175 : masm_(masm), rnd_(0), rnd_bits_(0), call_depth_(0) { in BenchCodeGenerator()
252 int call_depth_; variable