Searched refs:channelType (Results 1 – 9 of 9) sorted by relevance
1717 for (int channelType = 0; channelType < TextureFormat::CHANNELTYPE_LAST; channelType++) in createTextureFormatTests() local1720 if (TextureFormat::SIGNED_INT64 == channelType || channelType == TextureFormat::UNSIGNED_INT64) in createTextureFormatTests()1725 …rmat format ((TextureFormat::ChannelOrder)channelOrder, (TextureFormat::ChannelType)channelType); in createTextureFormatTests()
1369 glw::GLenum channelType = GL_NONE; in getComponentType() local1390 case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT: channelType = GL_SIGNED_NORMALIZED; break; in getComponentType()1391 case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT: channelType = GL_UNSIGNED_NORMALIZED; break; in getComponentType()1392 case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER: channelType = GL_INT; break; in getComponentType()1393 case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER: channelType = GL_UNSIGNED_INT; break; in getComponentType()1394 case tcu::TEXTURECHANNELCLASS_FLOATING_POINT: channelType = GL_FLOAT; break; in getComponentType()1411 return channelType; in getComponentType()1423 return channelType; in getComponentType()1434 return channelType; in getComponentType()1443 return channelType; in getComponentType()[all …]
527 auto channelType = TextureFormat::ChannelType::CHANNELTYPE_LAST; in makeChannelType() local531 …channelType = doubled ? TextureFormat::ChannelType::SIGNED_INT64 : TextureFormat::ChannelType::SIG… in makeChannelType()534 …channelType = doubled ? TextureFormat::ChannelType::UNSIGNED_INT64 : TextureFormat::ChannelType::U… in makeChannelType()537 channelType = doubled ? TextureFormat::ChannelType::FLOAT64 : TextureFormat::ChannelType::FLOAT; in makeChannelType()539 return channelType; in makeChannelType()
162 TextureChannelClass getTextureChannelClass (TextureFormat::ChannelType channelType) in getTextureChannelClass() argument167 switch (channelType) in getTextureChannelClass()357 static Vec2 getFloatChannelValueRange (TextureFormat::ChannelType channelType) in getFloatChannelValueRange() argument365 switch (channelType) in getFloatChannelValueRange()542 static IVec4 getChannelBitDepth (TextureFormat::ChannelType channelType) in getChannelBitDepth() argument547 switch (channelType) in getChannelBitDepth()619 static IVec4 getChannelMantissaBitDepth (TextureFormat::ChannelType channelType) in getChannelMantissaBitDepth() argument624 switch (channelType) in getChannelMantissaBitDepth()667 return getChannelBitDepth(channelType); in getChannelMantissaBitDepth()
69 TextureChannelClass getTextureChannelClass (TextureFormat::ChannelType channelType);
549 tcu::TextureFormat::ChannelType channelType; in getRenderbufferFormatForOutput() local553 case glu::TYPE_UINT: channelType = tcu::TextureFormat::UNSIGNED_INT32; break; in getRenderbufferFormatForOutput()554 case glu::TYPE_INT: channelType = tcu::TextureFormat::SIGNED_INT32; break; in getRenderbufferFormatForOutput()555 case glu::TYPE_BOOL: channelType = tcu::TextureFormat::SIGNED_INT32; break; in getRenderbufferFormatForOutput()556 …case glu::TYPE_FLOAT: channelType = useIntOutputs ? tcu::TextureFormat::UNSIGNED_INT32 : tcu::Text… in getRenderbufferFormatForOutput()563 return tcu::TextureFormat(channelOrderMap[numComps-1], channelType); in getRenderbufferFormatForOutput()
683 tcu::TextureFormat::ChannelType channelType; in getRenderbufferFormatForOutput() local687 case glu::TYPE_UINT: channelType = tcu::TextureFormat::UNSIGNED_INT32; break; in getRenderbufferFormatForOutput()688 case glu::TYPE_INT: channelType = tcu::TextureFormat::SIGNED_INT32; break; in getRenderbufferFormatForOutput()689 case glu::TYPE_BOOL: channelType = tcu::TextureFormat::SIGNED_INT32; break; in getRenderbufferFormatForOutput()690 …case glu::TYPE_FLOAT: channelType = useIntOutputs ? tcu::TextureFormat::UNSIGNED_INT32 : tcu::Text… in getRenderbufferFormatForOutput()691 …case glu::TYPE_FLOAT16: channelType = useIntOutputs ? tcu::TextureFormat::UNSIGNED_INT32 : tcu::Te… in getRenderbufferFormatForOutput()698 return tcu::TextureFormat(channelOrderMap[numComps-1], channelType); in getRenderbufferFormatForOutput()
1005 const tcu::TextureFormat::ChannelType channelType = format.type; in findPrimitiveMinimumResolvableDifference() local1006 const tcu::TextureChannelClass channelClass = tcu::getTextureChannelClass(channelType); in findPrimitiveMinimumResolvableDifference()1010 return getFloatingPointMinimumResolvableDifference(maxZvalue, channelType); in findPrimitiveMinimumResolvableDifference()
22405 …<parameter type-id='95e97e5e' name='channelType' filepath='frameworks/base/native/android/sensor.c…