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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DFramebufferGL.cpp302 auto checkedAllocatedBytes = checkedSkipBytes + checkedRowBytes * checkedRows; in Initialize() local
305 checkedAllocatedBytes += area.width * pixelBytes - rowBytes; in Initialize()
307 ANGLE_CHECK_GL_MATH(contextGL, checkedAllocatedBytes.IsValid()); in Initialize()
308 const GLuint allocatedBytes = checkedAllocatedBytes.ValueOrDie(); in Initialize()