Searched refs:checkedAllocatedBytes (Results 1 – 1 of 1) sorted by relevance
302 auto checkedAllocatedBytes = checkedSkipBytes + checkedRowBytes * checkedRows; in Initialize() local305 checkedAllocatedBytes += area.width * pixelBytes - rowBytes; in Initialize()307 ANGLE_CHECK_GL_MATH(contextGL, checkedAllocatedBytes.IsValid()); in Initialize()308 const GLuint allocatedBytes = checkedAllocatedBytes.ValueOrDie(); in Initialize()