Searched refs:cl_aligned_u32 (Results 1 – 6 of 6) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_uniforms.c | 55 cl_aligned_u32(uniforms, sview->texture_p1 | sampler->texture_p1); in write_texture_p1() 68 cl_aligned_u32(uniforms, in write_texture_p2() 171 cl_aligned_u32(uniforms, uc.ui[0]); in write_texture_border_color() 212 cl_aligned_u32(&uniforms, data); in vc4_write_uniforms() 215 cl_aligned_u32(&uniforms, in vc4_write_uniforms() 295 cl_aligned_u32(&uniforms, in vc4_write_uniforms() 322 cl_aligned_u32(&uniforms, color); in vc4_write_uniforms() 328 cl_aligned_u32(&uniforms, ((a) | in vc4_write_uniforms() 336 cl_aligned_u32(&uniforms, in vc4_write_uniforms() 344 cl_aligned_u32(&uniforms, vc4->sample_mask); in vc4_write_uniforms() [all …]
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D | vc4_cl.h | 137 cl_aligned_u32(struct vc4_cl_out **cl, uint32_t n) in cl_aligned_u32() function 159 cl_aligned_u32(cl, fui(f)); in cl_aligned_f() 203 cl_aligned_u32(cl_out, offset); in cl_aligned_reloc()
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/third_party/mesa3d/src/broadcom/vulkan/ |
D | v3dv_uniforms.c | 182 cl_aligned_u32(uniforms, state_reloc.bo->offset + in write_tmu_p0() 233 cl_aligned_u32(uniforms, sampler_state_reloc.bo->offset + in write_tmu_p1() 286 cl_aligned_u32(uniforms, resource->bo->offset + in write_ubo_ssbo_uniforms() 313 cl_aligned_u32(uniforms, descriptor->range); in write_ubo_ssbo_uniforms() 341 cl_aligned_u32(uniforms, addr); in write_ubo_ssbo_uniforms() 378 cl_aligned_u32(uniforms, *addr); in write_inline_uniform() 506 cl_aligned_u32(&uniforms, data); in v3dv_write_uniforms_wg_offsets() 510 cl_aligned_u32(&uniforms, cmd_buffer->state.push_constants_data[data]); in v3dv_write_uniforms_wg_offsets() 568 cl_aligned_u32(&uniforms, in v3dv_write_uniforms_wg_offsets() 623 cl_aligned_u32(&uniforms, num_layers); in v3dv_write_uniforms_wg_offsets() [all …]
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D | v3dv_cl.h | 121 cl_aligned_u32(struct v3dv_cl_out **cl, uint32_t n) in cl_aligned_u32() function 130 cl_aligned_u32(cl, fui(f)); in cl_aligned_f() 139 cl_aligned_u32(cl_out, bo->offset + offset); in cl_aligned_reloc()
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/third_party/mesa3d/src/gallium/drivers/v3d/ |
D | v3d_uniforms.c | 134 cl_aligned_u32(uniforms, shader_data | sampler->p0); in write_texture_p0() 162 cl_aligned_u32(uniforms, p1 | packed | sview->p1); in write_texture_p1() 280 cl_aligned_u32(&uniforms, data); in v3d_write_uniforms() 283 cl_aligned_u32(&uniforms, gallium_uniforms[data]); in v3d_write_uniforms() 324 cl_aligned_u32(&uniforms, in v3d_write_uniforms() 335 cl_aligned_u32(&uniforms, in v3d_write_uniforms() 345 cl_aligned_u32(&uniforms, in v3d_write_uniforms() 392 cl_aligned_u32(&uniforms, in v3d_write_uniforms() 407 cl_aligned_u32(&uniforms, in v3d_write_uniforms() 412 cl_aligned_u32(&uniforms, in v3d_write_uniforms() [all …]
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D | v3d_cl.h | 148 cl_aligned_u32(struct v3d_cl_out **cl, uint32_t n) in cl_aligned_u32() function 159 cl_aligned_u32(cl_out, bo->offset + offset); in cl_aligned_reloc() 179 cl_aligned_u32(cl, fui(f)); in cl_aligned_f()
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