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Searched refs:cl_aligned_u32 (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/vc4/
Dvc4_uniforms.c55 cl_aligned_u32(uniforms, sview->texture_p1 | sampler->texture_p1); in write_texture_p1()
68 cl_aligned_u32(uniforms, in write_texture_p2()
171 cl_aligned_u32(uniforms, uc.ui[0]); in write_texture_border_color()
212 cl_aligned_u32(&uniforms, data); in vc4_write_uniforms()
215 cl_aligned_u32(&uniforms, in vc4_write_uniforms()
295 cl_aligned_u32(&uniforms, in vc4_write_uniforms()
322 cl_aligned_u32(&uniforms, color); in vc4_write_uniforms()
328 cl_aligned_u32(&uniforms, ((a) | in vc4_write_uniforms()
336 cl_aligned_u32(&uniforms, in vc4_write_uniforms()
344 cl_aligned_u32(&uniforms, vc4->sample_mask); in vc4_write_uniforms()
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Dvc4_cl.h137 cl_aligned_u32(struct vc4_cl_out **cl, uint32_t n) in cl_aligned_u32() function
159 cl_aligned_u32(cl, fui(f)); in cl_aligned_f()
203 cl_aligned_u32(cl_out, offset); in cl_aligned_reloc()
/third_party/mesa3d/src/broadcom/vulkan/
Dv3dv_uniforms.c182 cl_aligned_u32(uniforms, state_reloc.bo->offset + in write_tmu_p0()
233 cl_aligned_u32(uniforms, sampler_state_reloc.bo->offset + in write_tmu_p1()
286 cl_aligned_u32(uniforms, resource->bo->offset + in write_ubo_ssbo_uniforms()
313 cl_aligned_u32(uniforms, descriptor->range); in write_ubo_ssbo_uniforms()
341 cl_aligned_u32(uniforms, addr); in write_ubo_ssbo_uniforms()
378 cl_aligned_u32(uniforms, *addr); in write_inline_uniform()
506 cl_aligned_u32(&uniforms, data); in v3dv_write_uniforms_wg_offsets()
510 cl_aligned_u32(&uniforms, cmd_buffer->state.push_constants_data[data]); in v3dv_write_uniforms_wg_offsets()
568 cl_aligned_u32(&uniforms, in v3dv_write_uniforms_wg_offsets()
623 cl_aligned_u32(&uniforms, num_layers); in v3dv_write_uniforms_wg_offsets()
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Dv3dv_cl.h121 cl_aligned_u32(struct v3dv_cl_out **cl, uint32_t n) in cl_aligned_u32() function
130 cl_aligned_u32(cl, fui(f)); in cl_aligned_f()
139 cl_aligned_u32(cl_out, bo->offset + offset); in cl_aligned_reloc()
/third_party/mesa3d/src/gallium/drivers/v3d/
Dv3d_uniforms.c134 cl_aligned_u32(uniforms, shader_data | sampler->p0); in write_texture_p0()
162 cl_aligned_u32(uniforms, p1 | packed | sview->p1); in write_texture_p1()
280 cl_aligned_u32(&uniforms, data); in v3d_write_uniforms()
283 cl_aligned_u32(&uniforms, gallium_uniforms[data]); in v3d_write_uniforms()
324 cl_aligned_u32(&uniforms, in v3d_write_uniforms()
335 cl_aligned_u32(&uniforms, in v3d_write_uniforms()
345 cl_aligned_u32(&uniforms, in v3d_write_uniforms()
392 cl_aligned_u32(&uniforms, in v3d_write_uniforms()
407 cl_aligned_u32(&uniforms, in v3d_write_uniforms()
412 cl_aligned_u32(&uniforms, in v3d_write_uniforms()
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Dv3d_cl.h148 cl_aligned_u32(struct v3d_cl_out **cl, uint32_t n) in cl_aligned_u32() function
159 cl_aligned_u32(cl_out, bo->offset + offset); in cl_aligned_reloc()
179 cl_aligned_u32(cl, fui(f)); in cl_aligned_f()