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Searched refs:clip_min (Results 1 – 13 of 13) sorted by relevance

/third_party/skia/third_party/externals/imgui/backends/
Dimgui_impl_sdlrenderer.cpp158 …ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * … in ImGui_ImplSDLRenderer_RenderDrawData() local
160 if (clip_min.x < 0.0f) { clip_min.x = 0.0f; } in ImGui_ImplSDLRenderer_RenderDrawData()
161 if (clip_min.y < 0.0f) { clip_min.y = 0.0f; } in ImGui_ImplSDLRenderer_RenderDrawData()
164 if (clip_max.x < clip_min.x || clip_max.y < clip_min.y) in ImGui_ImplSDLRenderer_RenderDrawData()
167 …SDL_Rect r = { (int)(clip_min.x), (int)(clip_min.y), (int)(clip_max.x - clip_min.x), (int)(clip_ma… in ImGui_ImplSDLRenderer_RenderDrawData()
Dimgui_impl_opengl2.cpp204 …ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * … in ImGui_ImplOpenGL2_RenderDrawData() local
206 if (clip_max.x < clip_min.x || clip_max.y < clip_min.y) in ImGui_ImplOpenGL2_RenderDrawData()
210 …glScissor((int)clip_min.x, (int)(fb_height - clip_max.y), (int)(clip_max.x - clip_min.x), (int)(cl… in ImGui_ImplOpenGL2_RenderDrawData()
Dimgui_impl_allegro5.cpp175 ImVec2 clip_min(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y); in ImGui_ImplAllegro5_RenderDrawData() local
177 if (clip_max.x < clip_min.x || clip_max.y < clip_min.y) in ImGui_ImplAllegro5_RenderDrawData()
182 …al_set_clipping_rectangle(clip_min.x, clip_min.y, clip_max.x - clip_min.x, clip_max.y - clip_min.y… in ImGui_ImplAllegro5_RenderDrawData()
Dimgui_impl_wgpu.cpp447 …ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * … in ImGui_ImplWGPU_RenderDrawData() local
449 if (clip_max.x < clip_min.x || clip_max.y < clip_min.y) in ImGui_ImplWGPU_RenderDrawData()
453 …(pass_encoder, (uint32_t)clip_min.x, (uint32_t)clip_min.y, (uint32_t)(clip_max.x - clip_min.x), (u… in ImGui_ImplWGPU_RenderDrawData()
Dimgui_impl_metal.mm508 …ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * …
512 if (clip_min.x < 0.0f) { clip_min.x = 0.0f; }
513 if (clip_min.y < 0.0f) { clip_min.y = 0.0f; }
516 if (clip_max.x < clip_min.x || clip_max.y < clip_min.y)
522 .x = NSUInteger(clip_min.x),
523 .y = NSUInteger(clip_min.y),
524 .width = NSUInteger(clip_max.x - clip_min.x),
525 .height = NSUInteger(clip_max.y - clip_min.y)
Dimgui_impl_opengl3.cpp446 …ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * … in ImGui_ImplOpenGL3_RenderDrawData() local
448 if (clip_max.x < clip_min.x || clip_max.y < clip_min.y) in ImGui_ImplOpenGL3_RenderDrawData()
452 …glScissor((int)clip_min.x, (int)(fb_height - clip_max.y), (int)(clip_max.x - clip_min.x), (int)(cl… in ImGui_ImplOpenGL3_RenderDrawData()
Dimgui_impl_dx9.cpp252 ImVec2 clip_min(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y); in ImGui_ImplDX9_RenderDrawData() local
254 if (clip_max.x < clip_min.x || clip_max.y < clip_min.y) in ImGui_ImplDX9_RenderDrawData()
258 … const RECT r = { (LONG)clip_min.x, (LONG)clip_min.y, (LONG)clip_max.x, (LONG)clip_max.y }; in ImGui_ImplDX9_RenderDrawData()
Dimgui_impl_dx10.cpp257 ImVec2 clip_min(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y); in ImGui_ImplDX10_RenderDrawData() local
259 if (clip_max.x < clip_min.x || clip_max.y < clip_min.y) in ImGui_ImplDX10_RenderDrawData()
263 … const D3D10_RECT r = { (LONG)clip_min.x, (LONG)clip_min.y, (LONG)clip_max.x, (LONG)clip_max.y }; in ImGui_ImplDX10_RenderDrawData()
Dimgui_impl_vulkan.cpp514 …ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * … in ImGui_ImplVulkan_RenderDrawData() local
518 if (clip_min.x < 0.0f) { clip_min.x = 0.0f; } in ImGui_ImplVulkan_RenderDrawData()
519 if (clip_min.y < 0.0f) { clip_min.y = 0.0f; } in ImGui_ImplVulkan_RenderDrawData()
522 if (clip_max.x < clip_min.x || clip_max.y < clip_min.y) in ImGui_ImplVulkan_RenderDrawData()
527 scissor.offset.x = (int32_t)(clip_min.x); in ImGui_ImplVulkan_RenderDrawData()
528 scissor.offset.y = (int32_t)(clip_min.y); in ImGui_ImplVulkan_RenderDrawData()
529 scissor.extent.width = (uint32_t)(clip_max.x - clip_min.x); in ImGui_ImplVulkan_RenderDrawData()
530 scissor.extent.height = (uint32_t)(clip_max.y - clip_min.y); in ImGui_ImplVulkan_RenderDrawData()
Dimgui_impl_dx11.cpp267 ImVec2 clip_min(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y); in ImGui_ImplDX11_RenderDrawData() local
269 if (clip_max.x < clip_min.x || clip_max.y < clip_min.y) in ImGui_ImplDX11_RenderDrawData()
273 … const D3D11_RECT r = { (LONG)clip_min.x, (LONG)clip_min.y, (LONG)clip_max.x, (LONG)clip_max.y }; in ImGui_ImplDX11_RenderDrawData()
Dimgui_impl_dx12.cpp263 ImVec2 clip_min(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y); in ImGui_ImplDX12_RenderDrawData() local
265 if (clip_max.x < clip_min.x || clip_max.y < clip_min.y) in ImGui_ImplDX12_RenderDrawData()
269 … const D3D12_RECT r = { (LONG)clip_min.x, (LONG)clip_min.y, (LONG)clip_max.x, (LONG)clip_max.y }; in ImGui_ImplDX12_RenderDrawData()
/third_party/mesa3d/src/imgui/
Dimgui.cpp2335 const ImVec2* clip_min = clip_rect ? &clip_rect->Min : &pos_min; in RenderTextClippedEx() local
2339 need_clipping |= (pos.x < clip_min->x) || (pos.y < clip_min->y); in RenderTextClippedEx()
2348 ImVec4 fine_clip_rect(clip_min->x, clip_min->y, clip_max->x, clip_max->y); in RenderTextClippedEx()
/third_party/skia/third_party/externals/imgui/
Dimgui.cpp2756 const ImVec2* clip_min = clip_rect ? &clip_rect->Min : &pos_min; in RenderTextClippedEx() local
2760 need_clipping |= (pos.x < clip_min->x) || (pos.y < clip_min->y); in RenderTextClippedEx()
2769 ImVec4 fine_clip_rect(clip_min->x, clip_min->y, clip_max->x, clip_max->y); in RenderTextClippedEx()