Searched refs:colorSum (Results 1 – 2 of 2) sorted by relevance
/third_party/vk-gl-cts/modules/gles31/functional/ |
D | es31fSampleVariableTests.cpp | 834 tcu::IVec3 colorSum(0, 0, 0); in verifySampleBuffers() local 841 colorSum.x() += color.getRed(); in verifySampleBuffers() 842 colorSum.y() += color.getBlue(); in verifySampleBuffers() 843 colorSum.z() += color.getGreen(); in verifySampleBuffers() 846 colorSum.x() /= m_numTargetSamples; in verifySampleBuffers() 847 colorSum.y() /= m_numTargetSamples; in verifySampleBuffers() 848 colorSum.z() /= m_numTargetSamples; in verifySampleBuffers() 852 if (!verifier.verify(tcu::RGBA(colorSum.x(), colorSum.y(), colorSum.z(), 0), tcu::IVec2(x, y))) in verifySampleBuffers()
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/third_party/skia/third_party/externals/dawn/src/tests/white_box/ |
D | D3D12DescriptorHeapTests.cpp | 502 float colorSum = numOfEncodedBindGroups * (numOfEncodedBindGroups + 1) / 2; in TEST_P() local 503 EXPECT_PIXEL_FLOAT16_EQ(colorSum, renderPass.color, 0, 0); in TEST_P()
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