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Searched refs:color_node (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/modules/skottie/src/layers/shapelayer/
DFillStroke.cpp75 auto* color_node = static_cast<sksg::Color*>(this->node().get()); in onSync() local
76 color_node->setColor(fColor); in onSync()
154 auto color_node = sksg::Color::Make(SK_ColorBLACK); in AttachColorFill() local
155 abuilder->dispatchColorProperty(color_node); in AttachColorFill()
157 return AttachFill(jpaint, abuilder, std::move(color_node)); in AttachColorFill()
162 auto color_node = sksg::Color::Make(SK_ColorBLACK); in AttachColorStroke() local
163 abuilder->dispatchColorProperty(color_node); in AttachColorStroke()
165 return AttachStroke(jpaint, abuilder, std::move(color_node)); in AttachColorStroke()
/third_party/ffmpeg/libavfilter/
Dvf_paletteuse.c58 struct color_node { struct
87 struct color_node map[AVPALETTE_COUNT]; /* 3D-Tree (KD-Tree with K=3) for reverse colormap */
210 static void colormap_nearest_node(const struct color_node *map, in colormap_nearest_node()
216 const struct color_node *kd = map + node_pos; in colormap_nearest_node()
241 static av_always_inline uint8_t colormap_nearest_recursive(const struct color_node *node, const uin… in colormap_nearest_recursive()
253 static av_always_inline uint8_t colormap_nearest_iterative(const struct color_node *root, const uin… in colormap_nearest_iterative()
261 const struct color_node *kd = &root[cur_color_id]; in colormap_nearest_iterative()
499 const struct color_node *map, in disp_node()
503 const struct color_node *node = &map[node_id]; in disp_node()
527 static int disp_tree(const struct color_node *node, const char *fname) in disp_tree()
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