Searched refs:compile_status_internal (Results 1 – 1 of 1) sorted by relevance
3190 glw::GLint compile_status_internal = GL_FALSE; in iterate() local3200 gl.getShaderiv(m_vs_id, GL_COMPILE_STATUS, &compile_status_internal); in iterate()3203 if (compile_status_internal == GL_FALSE) in iterate()