Searched refs:computeExecutable (Results 1 – 1 of 1) sorted by relevance
1286 ShaderExecutableD3D *computeExecutable = nullptr; in loadBinaryShaderExecutables() local1289 false, &computeExecutable)); in loadBinaryShaderExecutables()1291 if (!computeExecutable) in loadBinaryShaderExecutables()1299 signatures, std::unique_ptr<ShaderExecutableD3D>(computeExecutable)))); in loadBinaryShaderExecutables()1510 ComputeExecutable *computeExecutable = mComputeExecutables[computeExecutableIndex].get(); in save() local1512 const gl::ImageUnitTextureTypeMap signatures = computeExecutable->signature(); in save()1520 size_t computeShaderSize = computeExecutable->shaderExecutable()->getLength(); in save()1523 const uint8_t *computeBlob = computeExecutable->shaderExecutable()->getFunction(); in save()1777 ShaderExecutableD3D *computeExecutable = nullptr; in run() local1778 ANGLE_TRY(mProgram->getComputeExecutableForImage2DBindLayout(this, &computeExecutable, in run()[all …]