Searched refs:computeShaderFunction (Results 1 – 1 of 1) sorted by relevance
1284 const unsigned char *computeShaderFunction = binary + stream->offset(); in loadBinaryShaderExecutables() local1287 ANGLE_TRY(mRenderer->loadExecutable(contextD3D, computeShaderFunction, computeShaderSize, in loadBinaryShaderExecutables()