Searched refs:computeShaderSize (Results 1 – 1 of 1) sorted by relevance
1283 size_t computeShaderSize = stream->readInt<size_t>(); in loadBinaryShaderExecutables() local1287 ANGLE_TRY(mRenderer->loadExecutable(contextD3D, computeShaderFunction, computeShaderSize, in loadBinaryShaderExecutables()1301 stream->skip(computeShaderSize); in loadBinaryShaderExecutables()1520 size_t computeShaderSize = computeExecutable->shaderExecutable()->getLength(); in save() local1521 stream->writeInt(computeShaderSize); in save()1524 stream->writeBytes(computeBlob, computeShaderSize); in save()