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Searched refs:computeShaderSize (Results 1 – 1 of 1) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.cpp1283 size_t computeShaderSize = stream->readInt<size_t>(); in loadBinaryShaderExecutables() local
1287 ANGLE_TRY(mRenderer->loadExecutable(contextD3D, computeShaderFunction, computeShaderSize, in loadBinaryShaderExecutables()
1301 stream->skip(computeShaderSize); in loadBinaryShaderExecutables()
1520 size_t computeShaderSize = computeExecutable->shaderExecutable()->getLength(); in save() local
1521 stream->writeInt(computeShaderSize); in save()
1524 stream->writeBytes(computeBlob, computeShaderSize); in save()