/third_party/rust/crates/regex/tests/ |
D | crates_regex.rs | 5 consistent!(autoshutdown_0, r"\s*(\d+)(\w)\s*"); 8 consistent!(epub_0, r"/"); 11 consistent!(rpi_info_0, "^Revision\t+: ([0-9a-fA-F]+)"); 14 consistent!(rpi_info_1, "Serial\t+: ([0-9a-fA-F]+)"); 17 consistent!(pnet_macros_0, r"^u([0-9]+)(be|le|he)?$"); 20 consistent!(iban_validate_0, r"^[A-Z]{2}\d{2}[A-Z\d]{1,30}$"); 23 consistent!(markifier_0, r".*\[(?P<percent>.+)%.*\].*"); 26 consistent!(mallumo_0, r"(#include) (\S*)(.*)"); 29 consistent!(mallumo_1, r"(ERROR: \d+:)(\d+)(: )(.+)"); 32 consistent!(mallumo_2, r"(\d+\()(\d+)(?:\) : )(.+)"); [all …]
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D | test_crates_regex.rs | 33 mod consistent; module 37 macro_rules! consistent { macro 41 use super::consistent::backends_are_consistent;
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/third_party/skia/third_party/externals/opengl-registry/extensions/NV/ |
D | NV_texture_shader3.txt | 404 OFFSET_PROJECTIVE_TEXTURE_2D_NV 2D target must be consistent 405 OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 2D target must be consistent 408 OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV rectangle target must be consistent 409 OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV rectangle target must be consistent 413 OFFSET_HILO_TEXTURE_2D_NV 2D target must be consistent 414 OFFSET_HILO_TEXTURE_RECTANGLE_NV rectangle target must be consistent 415 OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 2D target must be consistent 416 OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV rectangle target must be consistent 418 DEPENDENT_HILO_TEXTURE_2D_NV 2D target must be consistent 419 DEPENDENT_RGB_TEXTURE_3D_NV 3D target must be consistent [all …]
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D | NV_texture_shader.txt | 397 given texture target is consistent. The rules for determining 400 if its texture levels do not form a consistent mipmap pyramid. 405 shader stage is consistent or not. The rules for determining 409 depend on accessing a given texture target are not consistent 410 if the given texture target is not consistent. Also, a texture 412 result type for a previous texture shader result is not consistent 414 or the previous texture shader stage itself is not consistent. 415 If a texture shader stage is not consistent, it operates as if 833 texture shader stage is consistent? 838 GLint consistent; [all …]
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D | NV_texture_shader2.txt | 256 TEXTURE_3D 3D target must be consistent 258 DOT_PRODUCT_TEXTURE_3D_NV 3D target must be consistent 299 If the texture unit's 3D texture object is not consistent, then 300 this texture shader stage is not consistent. 302 If this texture shader stage is not consistent, it operates as if 330 context), then this texture shader stage is not consistent. 334 is DOT_PRODUCT_NV, then this texture shader stage is not consistent. 338 is invalid, then this texture shader stage is not consistent. 342 consistent, then this texture shader stage is not consistent. 345 DOT_PRODUCT_NV, then this texture shader stage is not consistent. [all …]
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/third_party/openGLES/extensions/NV/ |
D | NV_texture_shader3.txt | 404 OFFSET_PROJECTIVE_TEXTURE_2D_NV 2D target must be consistent 405 OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 2D target must be consistent 408 OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV rectangle target must be consistent 409 OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV rectangle target must be consistent 413 OFFSET_HILO_TEXTURE_2D_NV 2D target must be consistent 414 OFFSET_HILO_TEXTURE_RECTANGLE_NV rectangle target must be consistent 415 OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 2D target must be consistent 416 OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV rectangle target must be consistent 418 DEPENDENT_HILO_TEXTURE_2D_NV 2D target must be consistent 419 DEPENDENT_RGB_TEXTURE_3D_NV 3D target must be consistent [all …]
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D | NV_texture_shader.txt | 397 given texture target is consistent. The rules for determining 400 if its texture levels do not form a consistent mipmap pyramid. 405 shader stage is consistent or not. The rules for determining 409 depend on accessing a given texture target are not consistent 410 if the given texture target is not consistent. Also, a texture 412 result type for a previous texture shader result is not consistent 414 or the previous texture shader stage itself is not consistent. 415 If a texture shader stage is not consistent, it operates as if 833 texture shader stage is consistent? 838 GLint consistent; [all …]
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D | NV_texture_shader2.txt | 256 TEXTURE_3D 3D target must be consistent 258 DOT_PRODUCT_TEXTURE_3D_NV 3D target must be consistent 299 If the texture unit's 3D texture object is not consistent, then 300 this texture shader stage is not consistent. 302 If this texture shader stage is not consistent, it operates as if 330 context), then this texture shader stage is not consistent. 334 is DOT_PRODUCT_NV, then this texture shader stage is not consistent. 338 is invalid, then this texture shader stage is not consistent. 342 consistent, then this texture shader stage is not consistent. 345 DOT_PRODUCT_NV, then this texture shader stage is not consistent. [all …]
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/third_party/typescript/tests/baselines/reference/ |
D | computedPropertyNames30_ES6.types | 15 … the reference is // illegal, and not capturing this is consistent with … 19 … the reference is // illegal, and not capturing this is consistent with … 22 // illegal, and not capturing this is consistent with
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D | computedPropertyNames30_ES5.types | 15 … the reference is // illegal, and not capturing this is consistent with … 19 … the reference is // illegal, and not capturing this is consistent with … 22 // illegal, and not capturing this is consistent with
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D | computedPropertyNames24_ES6.types | 16 // Gets emitted as super, not _super, which is consistent with
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D | computedPropertyNames26_ES6.errors.txt | 11 // Gets emitted as super, not _super, which is consistent with
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D | computedPropertyNames26_ES6.types | 16 // Gets emitted as super, not _super, which is consistent with
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D | computedPropertyNames24_ES6.errors.txt | 11 // Gets emitted as super, not _super, which is consistent with
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D | computedPropertyNames30_ES5.errors.txt | 13 // illegal, and not capturing this is consistent with
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D | computedPropertyNames30_ES6.errors.txt | 13 // illegal, and not capturing this is consistent with
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D | computedPropertyNames24_ES6.symbols | 15 // Gets emitted as super, not _super, which is consistent with
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D | computedPropertyNames30_ES6.symbols | 18 // illegal, and not capturing this is consistent with
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D | computedPropertyNames26_ES6.symbols | 15 // Gets emitted as super, not _super, which is consistent with
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D | computedPropertyNames30_ES5.symbols | 18 // illegal, and not capturing this is consistent with
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/doc/ |
D | TextureDataCompleteness.md | 3 The OpenGL spec allows a texture's images to be defined without consistent size and format through 7 if the images are consistent in size and format. Then it uses the texture for rendering. 9 Metal textures (i.e. MTLTexture) on the other hand require consistent defined images at all times.
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/third_party/vk-gl-cts/external/vulkan-docs/src/style/ |
D | misc.txt | 66 so, to preserve a consistent look and feel. 71 Many other elements are consistent throughout the set of diagrams which 75 * Lines are usually either fully solid, or use a consistent, and 77 * Lines are capped with a consistent arrow shape where relevant.
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/third_party/rust/crates/strsim-rs/ |
D | .gitattributes | 1 # Override core.autocrlf settings to keep line endings consistent (LF)
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/third_party/skia/third_party/externals/angle2/doc/ |
D | MANGLE.md | 6 provide a consistent OpenGL ES and EGL context on as many platforms as possible.
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/third_party/skia/third_party/externals/egl-registry/extensions/KHR/ |
D | EGL_KHR_cl_event.txt | 195 This issue resolution is consistent with the equivalent issue for 211 This issue resolution is consistent with the equivalent issue for 230 This issue resolution is consistent with the equivalent issue for 269 consistent with GL_ARB_cl_event, including using typedef for cl_event
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