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/third_party/rust/crates/regex/tests/
Dcrates_regex.rs5 consistent!(autoshutdown_0, r"\s*(\d+)(\w)\s*");
8 consistent!(epub_0, r"/");
11 consistent!(rpi_info_0, "^Revision\t+: ([0-9a-fA-F]+)");
14 consistent!(rpi_info_1, "Serial\t+: ([0-9a-fA-F]+)");
17 consistent!(pnet_macros_0, r"^u([0-9]+)(be|le|he)?$");
20 consistent!(iban_validate_0, r"^[A-Z]{2}\d{2}[A-Z\d]{1,30}$");
23 consistent!(markifier_0, r".*\[(?P<percent>.+)%.*\].*");
26 consistent!(mallumo_0, r"(#include) (\S*)(.*)");
29 consistent!(mallumo_1, r"(ERROR: \d+:)(\d+)(: )(.+)");
32 consistent!(mallumo_2, r"(\d+\()(\d+)(?:\) : )(.+)");
[all …]
Dtest_crates_regex.rs33 mod consistent; module
37 macro_rules! consistent { macro
41 use super::consistent::backends_are_consistent;
/third_party/skia/third_party/externals/opengl-registry/extensions/NV/
DNV_texture_shader3.txt404 OFFSET_PROJECTIVE_TEXTURE_2D_NV 2D target must be consistent
405 OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 2D target must be consistent
408 OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV rectangle target must be consistent
409 OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV rectangle target must be consistent
413 OFFSET_HILO_TEXTURE_2D_NV 2D target must be consistent
414 OFFSET_HILO_TEXTURE_RECTANGLE_NV rectangle target must be consistent
415 OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 2D target must be consistent
416 OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV rectangle target must be consistent
418 DEPENDENT_HILO_TEXTURE_2D_NV 2D target must be consistent
419 DEPENDENT_RGB_TEXTURE_3D_NV 3D target must be consistent
[all …]
DNV_texture_shader.txt397 given texture target is consistent. The rules for determining
400 if its texture levels do not form a consistent mipmap pyramid.
405 shader stage is consistent or not. The rules for determining
409 depend on accessing a given texture target are not consistent
410 if the given texture target is not consistent. Also, a texture
412 result type for a previous texture shader result is not consistent
414 or the previous texture shader stage itself is not consistent.
415 If a texture shader stage is not consistent, it operates as if
833 texture shader stage is consistent?
838 GLint consistent;
[all …]
DNV_texture_shader2.txt256 TEXTURE_3D 3D target must be consistent
258 DOT_PRODUCT_TEXTURE_3D_NV 3D target must be consistent
299 If the texture unit's 3D texture object is not consistent, then
300 this texture shader stage is not consistent.
302 If this texture shader stage is not consistent, it operates as if
330 context), then this texture shader stage is not consistent.
334 is DOT_PRODUCT_NV, then this texture shader stage is not consistent.
338 is invalid, then this texture shader stage is not consistent.
342 consistent, then this texture shader stage is not consistent.
345 DOT_PRODUCT_NV, then this texture shader stage is not consistent.
[all …]
/third_party/openGLES/extensions/NV/
DNV_texture_shader3.txt404 OFFSET_PROJECTIVE_TEXTURE_2D_NV 2D target must be consistent
405 OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 2D target must be consistent
408 OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV rectangle target must be consistent
409 OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV rectangle target must be consistent
413 OFFSET_HILO_TEXTURE_2D_NV 2D target must be consistent
414 OFFSET_HILO_TEXTURE_RECTANGLE_NV rectangle target must be consistent
415 OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 2D target must be consistent
416 OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV rectangle target must be consistent
418 DEPENDENT_HILO_TEXTURE_2D_NV 2D target must be consistent
419 DEPENDENT_RGB_TEXTURE_3D_NV 3D target must be consistent
[all …]
DNV_texture_shader.txt397 given texture target is consistent. The rules for determining
400 if its texture levels do not form a consistent mipmap pyramid.
405 shader stage is consistent or not. The rules for determining
409 depend on accessing a given texture target are not consistent
410 if the given texture target is not consistent. Also, a texture
412 result type for a previous texture shader result is not consistent
414 or the previous texture shader stage itself is not consistent.
415 If a texture shader stage is not consistent, it operates as if
833 texture shader stage is consistent?
838 GLint consistent;
[all …]
DNV_texture_shader2.txt256 TEXTURE_3D 3D target must be consistent
258 DOT_PRODUCT_TEXTURE_3D_NV 3D target must be consistent
299 If the texture unit's 3D texture object is not consistent, then
300 this texture shader stage is not consistent.
302 If this texture shader stage is not consistent, it operates as if
330 context), then this texture shader stage is not consistent.
334 is DOT_PRODUCT_NV, then this texture shader stage is not consistent.
338 is invalid, then this texture shader stage is not consistent.
342 consistent, then this texture shader stage is not consistent.
345 DOT_PRODUCT_NV, then this texture shader stage is not consistent.
[all …]
/third_party/typescript/tests/baselines/reference/
DcomputedPropertyNames30_ES6.types15 … the reference is // illegal, and not capturing this is consistent with …
19 … the reference is // illegal, and not capturing this is consistent with …
22 // illegal, and not capturing this is consistent with
DcomputedPropertyNames30_ES5.types15 … the reference is // illegal, and not capturing this is consistent with …
19 … the reference is // illegal, and not capturing this is consistent with …
22 // illegal, and not capturing this is consistent with
DcomputedPropertyNames24_ES6.types16 // Gets emitted as super, not _super, which is consistent with
DcomputedPropertyNames26_ES6.errors.txt11 // Gets emitted as super, not _super, which is consistent with
DcomputedPropertyNames26_ES6.types16 // Gets emitted as super, not _super, which is consistent with
DcomputedPropertyNames24_ES6.errors.txt11 // Gets emitted as super, not _super, which is consistent with
DcomputedPropertyNames30_ES5.errors.txt13 // illegal, and not capturing this is consistent with
DcomputedPropertyNames30_ES6.errors.txt13 // illegal, and not capturing this is consistent with
DcomputedPropertyNames24_ES6.symbols15 // Gets emitted as super, not _super, which is consistent with
DcomputedPropertyNames30_ES6.symbols18 // illegal, and not capturing this is consistent with
DcomputedPropertyNames26_ES6.symbols15 // Gets emitted as super, not _super, which is consistent with
DcomputedPropertyNames30_ES5.symbols18 // illegal, and not capturing this is consistent with
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/doc/
DTextureDataCompleteness.md3 The OpenGL spec allows a texture's images to be defined without consistent size and format through
7 if the images are consistent in size and format. Then it uses the texture for rendering.
9 Metal textures (i.e. MTLTexture) on the other hand require consistent defined images at all times.
/third_party/vk-gl-cts/external/vulkan-docs/src/style/
Dmisc.txt66 so, to preserve a consistent look and feel.
71 Many other elements are consistent throughout the set of diagrams which
75 * Lines are usually either fully solid, or use a consistent, and
77 * Lines are capped with a consistent arrow shape where relevant.
/third_party/rust/crates/strsim-rs/
D.gitattributes1 # Override core.autocrlf settings to keep line endings consistent (LF)
/third_party/skia/third_party/externals/angle2/doc/
DMANGLE.md6 provide a consistent OpenGL ES and EGL context on as many platforms as possible.
/third_party/skia/third_party/externals/egl-registry/extensions/KHR/
DEGL_KHR_cl_event.txt195 This issue resolution is consistent with the equivalent issue for
211 This issue resolution is consistent with the equivalent issue for
230 This issue resolution is consistent with the equivalent issue for
269 consistent with GL_ARB_cl_event, including using typedef for cl_event

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