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Searched refs:const_used_size (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/nine/
Dpixelshader9.c84 This->variant.const_used_size = info.const_used_size; in NinePixelShader9_ctor()
87 This->last_const_used_size = info.const_used_size; in NinePixelShader9_ctor()
173 unsigned *const_used_size ) in NinePixelShader9_GetVariant() argument
184 *const_used_size = This->last_const_used_size; in NinePixelShader9_GetVariant()
188 cso = nine_shader_variant_get(&This->variant, const_ranges, const_used_size, key); in NinePixelShader9_GetVariant()
227 info.const_ranges, info.const_used_size); in NinePixelShader9_GetVariant()
230 *const_used_size = info.const_used_size; in NinePixelShader9_GetVariant()
236 This->last_const_used_size = *const_used_size; in NinePixelShader9_GetVariant()
Dnine_shader.h78 unsigned const_used_size; member
129 unsigned const_used_size; member
136 unsigned *const_used_size, in nine_shader_variant_get() argument
143 *const_used_size = list->const_used_size; in nine_shader_variant_get()
153 unsigned const_used_size) in nine_shader_variant_add() argument
166 list->next->const_used_size = const_used_size; in nine_shader_variant_add()
Dvertexshader9.c99 This->variant.const_used_size = info.const_used_size; in NineVertexShader9_ctor()
102 This->last_const_used_size = info.const_used_size; in NineVertexShader9_ctor()
199 unsigned *const_used_size ) in NineVertexShader9_GetVariant() argument
210 *const_used_size = This->last_const_used_size; in NineVertexShader9_GetVariant()
214 cso = nine_shader_variant_get(&This->variant, const_ranges, const_used_size, key); in NineVertexShader9_GetVariant()
240 info.const_ranges, info.const_used_size); in NineVertexShader9_GetVariant()
243 *const_used_size = info.const_used_size; in NineVertexShader9_GetVariant()
249 This->last_const_used_size = *const_used_size; in NineVertexShader9_GetVariant()
Dvertexshader9.h128 unsigned *const_used_size );
Dpixelshader9.h140 unsigned *const_used_size );
Dnine_shader.c4127 info->const_used_size = sizeof(float[4]) * tx->num_slots; in nine_translate_shader()