Searched refs:constantBuffer (Results 1 – 3 of 3) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.cpp | 3507 const d3d11::Buffer *constantBuffer = nullptr; in applyComputeUniforms() local 3508 ANGLE_TRY(computeUniformStorage->getConstantBuffer(context, mRenderer, &constantBuffer)); in applyComputeUniforms() 3515 UpdateUniformBuffer(deviceContext, computeUniformStorage, constantBuffer); in applyComputeUniforms() 3519 if (mCurrentComputeConstantBuffer != constantBuffer->getSerial()) in applyComputeUniforms() 3523 constantBuffer->getPointer()); in applyComputeUniforms() 3524 mCurrentComputeConstantBuffer = constantBuffer->getSerial(); in applyComputeUniforms() 3575 const d3d11::Buffer *constantBuffer = nullptr; in syncUniformBuffersForShader() local 3580 uniformBufferSize, &constantBuffer, in syncUniformBuffersForShader() 3582 ASSERT(constantBuffer); in syncUniformBuffersForShader() 3588 if (mCurrentConstantBufferVS[bufferIndex] == constantBuffer->getSerial() && in syncUniformBuffersForShader() [all …]
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D | renderer11_utils.h | 310 void SetBufferData(ID3D11DeviceContext *context, ID3D11Buffer *constantBuffer, const T &value) in SetBufferData() argument 313 HRESULT result = context->Map(constantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource); in SetBufferData() 318 context->Unmap(constantBuffer, 0); in SetBufferData()
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/third_party/skia/third_party/externals/dawn/src/tests/perf_tests/ |
D | DrawCallPerf.cpp | 404 wgpu::Buffer constantBuffer = utils::CreateBufferFromData( in SetUp() local 407 {{0, constantBuffer, 0, sizeof(kConstantData)}}); in SetUp()
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