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Searched refs:constbuf_valid (Results 1 – 10 of 10) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/
Dnv50_context.c74 uint32_t valid = nv50->constbuf_valid[s]; in nv50_memory_barrier()
273 if (!(nv50->constbuf_valid[s] & (1 << i))) in nv50_invalidate_resource_storage()
Dnv50_context.h167 uint16_t constbuf_valid[NV50_MAX_SHADER_STAGES]; member
Dnv50_state.c921 nv50->constbuf_valid[s] |= 1 << i; in nv50_set_constant_buffer()
927 nv50->constbuf_valid[s] |= 1 << i; in nv50_set_constant_buffer()
934 nv50->constbuf_valid[s] &= ~(1 << i); in nv50_set_constant_buffer()
Dnv50_compute.c202 nv50->constbuf_dirty[s] |= nv50->constbuf_valid[s]; in nv50_compute_invalidate_constbufs()
Dnv50_shader_state.c115 …nv50->constbuf_dirty[NV50_SHADER_STAGE_COMPUTE] |= nv50->constbuf_valid[NV50_SHADER_STAGE_COMPUTE]; in nv50_constbufs_validate()
/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/
Dnvc0_context.c122 uint32_t valid = nvc0->constbuf_valid[s]; in nvc0_memory_barrier()
351 if (!(nvc0->constbuf_valid[s] & (1 << i))) in nvc0_invalidate_resource_storage()
Dnvc0_context.h210 uint16_t constbuf_valid[6]; member
Dnvc0_state.c828 nvc0->constbuf_valid[s] |= 1 << i; in nvc0_set_constant_buffer()
834 nvc0->constbuf_valid[s] |= 1 << i; in nvc0_set_constant_buffer()
841 nvc0->constbuf_valid[s] &= ~(1 << i); in nvc0_set_constant_buffer()
Dnvc0_compute.c183 nvc0->constbuf_dirty[s] |= nvc0->constbuf_valid[s]; in nvc0_compute_invalidate_constbufs()
Dnvc0_state_validate.c628 nvc0->constbuf_dirty[5] |= nvc0->constbuf_valid[5]; in nvc0_constbufs_validate()