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Searched refs:consumer_stage (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dlink_varyings.cpp73 gl_shader_stage consumer_stage, in cross_validate_types_and_qualifiers() argument
82 consumer_stage != MESA_SHADER_FRAGMENT) || in cross_validate_types_and_qualifiers()
83 consumer_stage == MESA_SHADER_GEOMETRY; in cross_validate_types_and_qualifiers()
107 _mesa_shader_stage_to_string(consumer_stage), in cross_validate_types_and_qualifiers()
135 _mesa_shader_stage_to_string(consumer_stage), in cross_validate_types_and_qualifiers()
159 _mesa_shader_stage_to_string(consumer_stage), in cross_validate_types_and_qualifiers()
171 _mesa_shader_stage_to_string(consumer_stage), in cross_validate_types_and_qualifiers()
183 _mesa_shader_stage_to_string(consumer_stage), in cross_validate_types_and_qualifiers()
213 _mesa_shader_stage_to_string(consumer_stage), in cross_validate_types_and_qualifiers()
253 _mesa_shader_stage_to_string(consumer_stage), in cross_validate_types_and_qualifiers()
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Dlink_interface_blocks.cpp370 is_builtin_gl_in_block(ir_variable *var, int consumer_stage) in is_builtin_gl_in_block() argument
373 (consumer_stage == MESA_SHADER_TESS_CTRL || in is_builtin_gl_in_block()
374 consumer_stage == MESA_SHADER_TESS_EVAL || in is_builtin_gl_in_block()
375 consumer_stage == MESA_SHADER_GEOMETRY); in is_builtin_gl_in_block()
Dgl_nir_link_varyings.c1040 gl_shader_stage consumer_stage; member
1110 gl_shader_stage consumer_stage) in is_unpackable_tess() argument
1112 if (consumer_stage == MESA_SHADER_TESS_EVAL || in is_unpackable_tess()
1113 consumer_stage == MESA_SHADER_TESS_CTRL || in is_unpackable_tess()
1125 gl_shader_stage consumer_stage, in init_varying_matches() argument
1134 is_unpackable_tess(producer_stage, consumer_stage); in init_varying_matches()
1158 if (sso && (producer_stage == MESA_SHADER_NONE || consumer_stage == MESA_SHADER_NONE)) in init_varying_matches()
1177 vm->consumer_stage = consumer_stage; in init_varying_matches()
1188 if (is_unpackable_tess(vm->producer_stage, vm->consumer_stage)) in is_varying_packing_safe()
1320 (vm->consumer_stage != MESA_SHADER_NONE && vm->consumer_stage != MESA_SHADER_FRAGMENT))) { in varying_matches_record()
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