/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | Blit9.cpp | 84 angle::Result Blit9::initialize(Context9 *context9) in initialize() argument 98 ANGLE_TRY_HR(context9, result, "Failed to create internal blit vertex shader"); in initialize() 103 ANGLE_TRY_HR(context9, result, "Failed to lock internal blit vertex shader"); in initialize() 113 ANGLE_TRY_HR(context9, result, "Failed to create internal blit vertex shader declaration"); in initialize() 120 angle::Result Blit9::setShader(Context9 *context9, in setShader() argument 141 ANGLE_TRY((mRenderer->*createShader)(context9, reinterpret_cast<const DWORD *>(shaderCode), in setShader() 147 ANGLE_TRY_HR(context9, hr, "Failed to set shader for blit operation"); in setShader() 151 angle::Result Blit9::setVertexShader(Context9 *context9, ShaderId shader) in setVertexShader() argument 153 return setShader<IDirect3DVertexShader9>(context9, shader, "vs_2_0", in setVertexShader() 158 angle::Result Blit9::setPixelShader(Context9 *context9, ShaderId shader) in setPixelShader() argument [all …]
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D | Image9.cpp | 46 angle::Result Image9::GenerateMip(Context9 *context9, in GenerateMip() argument 53 ANGLE_TRY_HR(context9, result, in GenerateMip() 59 ANGLE_TRY_HR(context9, result, in GenerateMip() 72 ANGLE_TRY_HR(context9, result, "Failed to lock the source surface for mipmap generation"); in GenerateMip() 77 ANGLE_TRY_HR(context9, result, "Failed to lock the destination surface for mipmap generation"); in GenerateMip() 95 angle::Result Image9::GenerateMipmap(Context9 *context9, Image9 *dest, Image9 *source) in GenerateMipmap() argument 98 ANGLE_TRY(source->getSurface(context9, &sourceSurface)); in GenerateMipmap() 101 ANGLE_TRY(dest->getSurface(context9, &destSurface)); in GenerateMipmap() 103 ANGLE_TRY(GenerateMip(context9, destSurface, sourceSurface)); in GenerateMipmap() 111 angle::Result Image9::CopyLockableSurfaces(Context9 *context9, in CopyLockableSurfaces() argument [all …]
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D | Query9.cpp | 36 Context9 *context9 = GetImplAs<Context9>(context); in begin() local 42 ANGLE_TRY_HR(context9, result, "Internal query creation failed"); in begin() 49 ANGLE_TRY_HR(context9, result, "Failed to begin internal query"); in begin() 57 Context9 *context9 = GetImplAs<Context9>(context); in end() local 62 ANGLE_TRY_HR(context9, result, "Failed to end internal query"); in end() 75 angle::Result Query9::getResultBase(Context9 *context9, T *params) in getResultBase() argument 79 ANGLE_TRY(testQuery(context9)); in getResultBase() 119 angle::Result Query9::testQuery(Context9 *context9) in testQuery() argument 160 ANGLE_TRY_HR(context9, result, "Failed to test get query result"); in testQuery() 167 ANGLE_TRY_HR(context9, D3DERR_DEVICELOST, in testQuery()
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D | Image9.h | 32 static angle::Result GenerateMipmap(Context9 *context9, Image9 *dest, Image9 *source); 33 static angle::Result GenerateMip(Context9 *context9, 36 static angle::Result CopyLockableSurfaces(Context9 *context9, 88 angle::Result getSurface(Context9 *context9, IDirect3DSurface9 **outSurface); 90 angle::Result createSurface(Context9 *context9); 91 angle::Result setManagedSurface(Context9 *context9, IDirect3DSurface9 *surface); 92 angle::Result copyToSurface(Context9 *context9, IDirect3DSurface9 *dest, const gl::Box &area); 94 angle::Result lock(Context9 *context9, D3DLOCKED_RECT *lockedRect, const RECT &rect); 97 angle::Result copyFromRTInternal(Context9 *context9,
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D | Blit9.h | 42 angle::Result initialize(Context9 *context9); 76 angle::Result boxFilter(Context9 *context9, IDirect3DSurface9 *source, IDirect3DSurface9 *dest); 89 angle::Result formatConvert(Context9 *context9, 99 angle::Result setFormatConvertShaders(Context9 *context9, 105 angle::Result copy(Context9 *context9, 115 angle::Result copySurfaceToTexture(Context9 *context9, 154 angle::Result setVertexShader(Context9 *context9, ShaderId shader); 155 angle::Result setPixelShader(Context9 *context9, ShaderId shader);
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D | Framebuffer9.cpp | 101 Context9 *context9 = GetImplAs<Context9>(context); in readPixelsImpl() local 108 ANGLE_TRY_HR(context9, E_OUTOFMEMORY, in readPixelsImpl() 143 ANGLE_TRY_HR(context9, E_OUTOFMEMORY, in readPixelsImpl() 166 ANGLE_TRY_HR(context9, E_OUTOFMEMORY, "Failed to read internal render target data."); in readPixelsImpl() 189 ANGLE_TRY_HR(context9, E_OUTOFMEMORY, "Failed to lock internal render target."); in readPixelsImpl() 233 Context9 *context9 = GetImplAs<Context9>(context); in blitImpl() local 349 ANGLE_TRY_HR(context9, result, "Internal blit failed."); in blitImpl() 383 ANGLE_TRY_HR(context9, result, "Internal blit failed."); in blitImpl()
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D | IndexBuffer9.cpp | 129 Context9 *context9 = GetImplAs<Context9>(context); in discard() local 132 ANGLE_TRY_HR(context9, result, "Failed to lock internal index buffer"); in discard() 135 ANGLE_TRY_HR(context9, result, "Failed to unlock internal index buffer"); in discard()
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D | VertexBuffer9.cpp | 138 Context9 *context9 = GetImplAs<Context9>(context); in discard() local 141 ANGLE_TRY_HR(context9, result, "Failed to lock internal vertex buffer for discarding"); in discard() 144 ANGLE_TRY_HR(context9, result, "Failed to unlock internal vertex buffer for discarding"); in discard()
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D | Query9.h | 35 angle::Result testQuery(Context9 *context9); 38 angle::Result getResultBase(Context9 *context9, T *params);
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D | Fence9.cpp | 59 angle::Result FenceNV9::testHelper(Context9 *context9, in testHelper() argument 67 ANGLE_TRY_HR(context9, result, "Failed to get query data"); in testHelper()
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D | Fence9.h | 32 angle::Result testHelper(Context9 *context9, bool flushCommandBuffer, GLboolean *outFinished);
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D | Renderer9.cpp | 641 Context9 *context9 = GetImplAs<Context9>(context); in flush() local 644 ANGLE_TRY_HR(context9, result, "Failed to issue event query"); in flush() 649 ANGLE_TRY_HR(context9, result, "Failed to get event query data"); in flush() 659 Context9 *context9 = GetImplAs<Context9>(context); in finish() local 662 ANGLE_TRY_HR(context9, result, "Failed to issue event query"); in finish() 670 ANGLE_TRY_HR(context9, result, "Failed to get event query data"); in finish() 698 ANGLE_TRY_HR(context9, result, "Failed to get event query data"); in finish() 1501 Context9 *context9 = GetImplAs<Context9>(context); in drawLineLoop() local 1515 ANGLE_CHECK(context9, in drawLineLoop() 1582 ANGLE_CHECK(context9, in drawLineLoop() [all …]
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D | Renderer9.h | 350 angle::Result boxFilter(Context9 *context9, IDirect3DSurface9 *source, IDirect3DSurface9 *dest);
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