Searched refs:context_length (Results 1 – 2 of 2) sorted by relevance
1227 int context_length = slot_count + Context::MIN_CONTEXT_SLOTS; in ReduceJSCreateFunctionContext() local1230 a.AllocateContext(context_length, native_context().eval_context_map()); in ReduceJSCreateFunctionContext()1233 a.AllocateContext(context_length, in ReduceJSCreateFunctionContext()1242 for (int i = Context::MIN_CONTEXT_SLOTS; i < context_length; ++i) { in ReduceJSCreateFunctionContext()1298 int const context_length = scope_info.ContextLength(); in ReduceJSCreateBlockContext() local1301 if (context_length < kBlockContextAllocationLimit) { in ReduceJSCreateBlockContext()1309 a.AllocateContext(context_length, native_context().block_context_map()); in ReduceJSCreateBlockContext()1313 for (int i = Context::MIN_CONTEXT_SLOTS; i < context_length; ++i) { in ReduceJSCreateBlockContext()
685 uint32_t context_length = next_context_offset - context_offset; in ExtractContextData() local686 return base::Vector<const byte>(context_data, context_length); in ExtractContextData()